SDL: Sync SDL3 wiki -> header (c6354)

From c6354252a162192ae5bf1753ef72d496744f7a3a Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 15 May 2024 21:33:30 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_render.h | 13 ++++++++-----
 1 file changed, 8 insertions(+), 5 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 16fc35badc6ca..ae233cbfd018c 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2140,10 +2140,12 @@ extern DECLSPEC int SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer
  * \param renderer The renderer to toggle
  * \param vsync the vertical refresh sync interval, 1 to synchronize present
  *              with every vertical refresh, 2 to synchronize present with
- *              every second vertical refresh, etc., SDL_RENDERER_VSYNC_ADAPTIVE for late swap
- *              tearing (adaptive vsync), or SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by
- *              every renderer, so you should check the return value to see
- *              whether the requested setting is supported.
+ *              every second vertical refresh, etc.,
+ *              SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive
+ *              vsync), or SDL_RENDERER_VSYNC_DISABLED to disable. Not every
+ *              value is supported by every renderer, so you should check the
+ *              return value to see whether the requested setting is
+ *              supported.
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
@@ -2160,7 +2162,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync
  * Get VSync of the given renderer.
  *
  * \param renderer The renderer to toggle
- * \param vsync an int filled with the current vertical refresh sync interval. See SDL_SetRenderVSync for the meaning of the value.
+ * \param vsync an int filled with the current vertical refresh sync interval.
+ *              See SDL_SetRenderVSync for the meaning of the value.
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *