SDL: Sync SDL3 wiki -> header (ce494)

From ce49465b13a0eb2598d18f30b9d792e525cadb37 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 15 Oct 2024 03:30:54 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index ef60ac04bb388..9ce563a1dc24f 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -128,8 +128,9 @@
  * explaining this situation.
  *
  * It is optimal for apps to pre-compile the shader formats they might use,
- * but for ease of use SDL provides a separate project, [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross),
- * for performing runtime shader cross-compilation.
+ * but for ease of use SDL provides a separate project,
+ * [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross)
+ * , for performing runtime shader cross-compilation.
  *
  * This is an extremely quick overview that leaves out several important
  * details. Already, though, one can see that GPU programming can be quite