SDL: Sync SDL3 wiki -> header (d0a72)

From d0a7290689bceecdca2ea35b77c602c4e525bacf Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 7 Mar 2026 16:20:37 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_main.h   | 15 ++++++++-------
 include/SDL3/SDL_render.h |  4 ++--
 2 files changed, 10 insertions(+), 9 deletions(-)

diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h
index 25e5879e2e238..805c8899ab948 100644
--- a/include/SDL3/SDL_main.h
+++ b/include/SDL3/SDL_main.h
@@ -664,13 +664,14 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 /**
  * Callback from the application to let the suspend continue.
  *
- * This should be called in response to an `SDL_EVENT_DID_ENTER_BACKGROUND` event,
- * which can be detected via event watch. However, do NOT call this function
- * directly from within an event watch callback. Instead, wait until the app has
- * suppressed all rendering operations, then call this from the application
- * render thread.
- *
- * When using SDL_Render, this should be called after calling SDL_GDKSuspendRenderer.
+ * This should be called in response to an `SDL_EVENT_DID_ENTER_BACKGROUND`
+ * event, which can be detected via event watch. However, do NOT call this
+ * function directly from within an event watch callback. Instead, wait until
+ * the app has suppressed all rendering operations, then call this from the
+ * application render thread.
+ *
+ * When using SDL_Render, this should be called after calling
+ * SDL_GDKSuspendRenderer.
  *
  * When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU.
  *
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 2d5edab608608..ee32cf912b9a6 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -3093,7 +3093,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *s
  *
  * This function MUST be called on the application's render thread.
  *
- * \param renderer the renderer which should suspend operation
+ * \param renderer the renderer which should suspend operation.
  *
  * \since This function is available since SDL 3.6.0.
  *
@@ -3110,7 +3110,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendRenderer(SDL_Renderer *renderer);
  *
  * This function MUST be called on the application's render thread.
  *
- * \param renderer the renderer which should resume operation
+ * \param renderer the renderer which should resume operation.
  *
  * \since This function is available since SDL 3.6.0.
  *