From d885d5c310e707dfcde81b32e4adeddf5b7ab7dd Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 13 Sep 2023 15:04:13 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_audio.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index b870d0771255..d60364d34968 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -328,8 +328,8 @@ extern DECLSPEC char *SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid);
* device.
*
* You can also use this to request the current device buffer size. This is
- * specified in sample frames and represents the amount of data SDL will
- * feed to the physical hardware in each chunk. This can be converted to
+ * specified in sample frames and represents the amount of data SDL will feed
+ * to the physical hardware in each chunk. This can be converted to
* milliseconds of audio with the following equation:
*
* `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);`