SDL: Sync SDL3 wiki -> header (dcfb0)

From dcfb069c756654551e0d48db608bdc03c10686a5 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 1 Feb 2024 20:18:29 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_render.h  | 13 +++++++++----
 include/SDL3/SDL_surface.h |  5 ++++-
 2 files changed, 13 insertions(+), 5 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 53531cecc56e..5ad57210cb58 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -1363,12 +1363,16 @@ extern DECLSPEC int SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *sc
 /**
  * Set the colorspace used for drawing operations
  *
- * The default colorspace for drawing operations is SDL_COLORSPACE_SRGB, but you can change it to other colorspaces such as SDL_COLORSPACE_SCRGB for HDR rendering.
+ * The default colorspace for drawing operations is SDL_COLORSPACE_SRGB, but
+ * you can change it to other colorspaces such as SDL_COLORSPACE_SCRGB for HDR
+ * rendering.
  *
- * This does not affect the colorspace of textures, which is specified via properties when the texture is created and does not change.
+ * This does not affect the colorspace of textures, which is specified via
+ * properties when the texture is created and does not change.
  *
  * \param renderer the rendering context
- * \param colorspace an SDL_ColorSpace value describing the colorspace for drawing operations
+ * \param colorspace an SDL_ColorSpace value describing the colorspace for
+ *                   drawing operations
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
@@ -1382,7 +1386,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColorspace(SDL_Renderer *renderer,
  * Get the colorspace used for drawing operations
  *
  * \param renderer the rendering context
- * \param colorspace a pointer filled in with an SDL_ColorSpace value describing the colorspace for drawing operations
+ * \param colorspace a pointer filled in with an SDL_ColorSpace value
+ *                   describing the colorspace for drawing operations
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h
index 575949ac0604..a3822d2763c1 100644
--- a/include/SDL3/SDL_surface.h
+++ b/include/SDL3/SDL_surface.h
@@ -232,7 +232,10 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
  *   cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated by
  *   averaging the decoded luminance values of all the pixels within a frame.
  *   MaxFALL is usually much lower than MaxCLL.
- * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator used when converting between different colorspaces. Currently this supports the form "*=N", where N is a floating point scale factor applied in linear space.
+ * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
+ *   used when converting between different colorspaces. Currently this
+ *   supports the form "*=N", where N is a floating point scale factor applied
+ *   in linear space.
  *
  * \param surface the SDL_Surface structure to query
  * \returns a valid property ID on success or 0 on failure; call