From e054f3c0857678efb9c2d0eb4d29b8c6c83365ba Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 18 Jan 2025 15:12:47 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_mouse.h | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h
index a50a2609d1ed7..d0ec3e6ccd634 100644
--- a/include/SDL3/SDL_mouse.h
+++ b/include/SDL3/SDL_mouse.h
@@ -43,15 +43,15 @@
* or perhaps just a specific system cursor from SDL_CreateSystemCursor().
*
* SDL can, on many platforms, differentiate between multiple connected mice,
- * allowing for interesting input scenarios and multiplayer games. They can
- * be enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED
- * and SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged.
+ * allowing for interesting input scenarios and multiplayer games. They can be
+ * enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED and
+ * SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged.
*
* Since many apps only care about basic mouse input, SDL offers a virtual
* mouse device for touch and pen input, which often can make a desktop
* application work on a touchscreen phone without any code changes. Apps that
- * care about touch/pen separately from mouse input should filter out
- * events with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID.
+ * care about touch/pen separately from mouse input should filter out events
+ * with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID.
*/
#ifndef SDL_mouse_h_