From e0d019c94167953ffae6361f5072897c292e9b10 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 28 Oct 2024 07:00:30 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 9748d730b9c26..91174e24d4b7d 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -1070,13 +1070,13 @@ typedef enum SDL_GPUSamplerAddressMode
* this present mode, AcquireGPUSwapchainTexture will block if too many
* frames are in flight.
* - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may
- * occur. When using this mode, AcquireGPUSwapchainTexture will return NULL
- * if too many frames are in flight.
+ * occur. When using this mode, AcquireGPUSwapchainTexture will fill the
+ * swapchain texture pointer with NULL if too many frames are in flight.
* - MAILBOX: Waits for vblank before presenting. No tearing is possible. If
* there is a pending image to present, the pending image is replaced by the
* new image. Similar to VSYNC, but with reduced visual latency. When using
- * this mode, AcquireGPUSwapchainTexture will return NULL if too many frames
- * are in flight.
+ * this mode, AcquireGPUSwapchainTexture will fill the swapchain texture
+ * pointer with NULL if too many frames are in flight.
*
* \since This enum is available since SDL 3.1.3
*