SDL: Sync SDL3 wiki -> header (e0d01)

From e0d019c94167953ffae6361f5072897c292e9b10 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 28 Oct 2024 07:00:30 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 9748d730b9c26..91174e24d4b7d 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -1070,13 +1070,13 @@ typedef enum SDL_GPUSamplerAddressMode
  *   this present mode, AcquireGPUSwapchainTexture will block if too many
  *   frames are in flight.
  * - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may
- *   occur. When using this mode, AcquireGPUSwapchainTexture will return NULL
- *   if too many frames are in flight.
+ *   occur. When using this mode, AcquireGPUSwapchainTexture will fill the
+ *   swapchain texture pointer with NULL if too many frames are in flight.
  * - MAILBOX: Waits for vblank before presenting. No tearing is possible. If
  *   there is a pending image to present, the pending image is replaced by the
  *   new image. Similar to VSYNC, but with reduced visual latency. When using
- *   this mode, AcquireGPUSwapchainTexture will return NULL if too many frames
- *   are in flight.
+ *   this mode, AcquireGPUSwapchainTexture will fill the swapchain texture
+ *   pointer with NULL if too many frames are in flight.
  *
  * \since This enum is available since SDL 3.1.3
  *