SDL: Sync SDL3 wiki -> header (e2b7b)

From e2b7b9b91c9e38c28e8cabefcfe2b53f93aa3883 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 15 May 2023 18:21:14 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_render.h | 19 +++++++++++--------
 1 file changed, 11 insertions(+), 8 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 959a8c9f1535..0ea0792cb0bd 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -235,9 +235,9 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, U
  * need a specific renderer, specify NULL and SDL will attempt to chooes the
  * best option for you, based on what is available on the user's system.
  *
- * By default the rendering size matches the window size in points,
- * but you can call SDL_SetRenderLogicalPresentation() to enable
- * high DPI rendering or change the content size and scaling options.
+ * By default the rendering size matches the window size in points, but you
+ * can call SDL_SetRenderLogicalPresentation() to enable high DPI rendering or
+ * change the content size and scaling options.
  *
  * \param window the window where rendering is displayed
  * \param name the name of the rendering driver to initialize, or NULL to
@@ -319,8 +319,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
 /**
  * Get the output size in points of a rendering context.
  *
- * This returns the true output size in points, ignoring any
- * render targets or logical size and presentation.
+ * This returns the true output size in points, ignoring any render targets or
+ * logical size and presentation.
  *
  * \param renderer the rendering context
  * \param w a pointer filled in with the width in points
@@ -841,7 +841,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer)
  * then copied to the output during presentation.
  *
  * When a renderer is created, the logical size is set to match the window
- * size in points. The actual output size may be higher pixel density, and can be queried with SDL_GetRenderOutputSize().
+ * size in points. The actual output size may be higher pixel density, and can
+ * be queried with SDL_GetRenderOutputSize().
  *
  * You can disable logical coordinates by setting the mode to
  * SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full
@@ -886,7 +887,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *rende
 extern DECLSPEC int SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode, SDL_ScaleMode *scale_mode);
 
 /**
- * Get a point in render coordinates when given a point in window coordinates (points).
+ * Get a point in render coordinates when given a point in window coordinates
+ * (points).
  *
  * \param renderer the rendering context
  * \param window_x the x coordinate in window coordinates
@@ -904,7 +906,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *rende
 extern DECLSPEC int SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y);
 
 /**
- * Get a point in window coordinates (points) when given a point in render coordinates.
+ * Get a point in window coordinates (points) when given a point in render
+ * coordinates.
  *
  * \param renderer the rendering context
  * \param x the x coordinate in render coordinates