SDL: Sync SDL3 wiki -> header (e8c59)

From e8c595af5cd0cf152239bc33564357d223005d0a Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 8 Jan 2024 17:16:19 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_render.h | 167 ++++++++++++++++++++++++---------
 include/SDL3/SDL_video.h  | 188 ++++++++++++++++++++++++++------------
 2 files changed, 254 insertions(+), 101 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 69a5d612927b..55c74019a087 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -240,11 +240,15 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
  *
  * These are the supported properties:
  *
- * - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER` ("window"): the window where rendering is displayed
- * - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER` ("surface"): the surface where rendering is displayed, if you want a software renderer without a window
- * - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING` ("name"): the name of the rendering driver to use, if a specific one is desired
- * - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN` ("present_vsync"): true if you want present synchronized with the refresh rate
- *
+ * - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER` ("window"): the window
+ *   where rendering is displayed
+ * - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER` ("surface"): the surface
+ *   where rendering is displayed, if you want a software renderer without a
+ *   window
+ * - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING` ("name"): the name of the
+ *   rendering driver to use, if a specific one is desired
+ * - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN` ("present_vsync"):
+ *   true if you want present synchronized with the refresh rate
  *
  * \param props the properties to use
  * \returns a valid rendering context or NULL if there was an error; call
@@ -329,11 +333,18 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
  *
  * The following read-only properties are provided by SDL:
  *
- * - `SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER` ("SDL.renderer.d3d9.device"): the IDirect3DDevice9 associated with the renderer
- * - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER` ("SDL.renderer.d3d11.device"): the ID3D11Device associated with the renderer
- * - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER` ("SDL.renderer.d3d12.device"): the ID3D12Device associated with the renderer
- * - `SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER` ("SDL.renderer.d3d12.command_queue"): the ID3D12CommandQueue associated with the renderer
-/*
+ * - `SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER` ("SDL.renderer.d3d9.device"):
+ *   the IDirect3DDevice9 associated with the renderer
+ * - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER`
+ *   ("SDL.renderer.d3d11.device"): the ID3D11Device associated with the
+ *   renderer
+ * - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER`
+ *   ("SDL.renderer.d3d12.device"): the ID3D12Device associated with the
+ *   renderer
+ * - `SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER`
+ *   ("SDL.renderer.d3d12.command_queue"): the ID3D12CommandQueue associated
+ *   with the renderer /*
+ *
  * \param renderer the rendering context
  * \returns a valid property ID on success or 0 on failure; call
  *          SDL_GetError() for more information.
@@ -446,37 +457,73 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
  *
  * These are the supported properties:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER` ("format"): one of the enumerated values in SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
- * - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER` ("access"): one of the enumerated values in SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC
- * - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER` ("width"): the width of the texture in pixels, required
- * - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER` ("height"): the height of the texture in pixels, required
+ * - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER` ("format"): one of the
+ *   enumerated values in SDL_PixelFormatEnum, defaults to the best RGBA
+ *   format for the renderer
+ * - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER` ("access"): one of the
+ *   enumerated values in SDL_TextureAccess, defaults to
+ *   SDL_TEXTUREACCESS_STATIC
+ * - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER` ("width"): the width of the
+ *   texture in pixels, required
+ * - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER` ("height"): the height of the
+ *   texture in pixels, required
  *
  * With the direct3d11 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER` ("d3d11.texture"): the ID3D11Texture2D associated with the texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER` ("d3d11.texture_u"): the ID3D11Texture2D associated with the U plane of a YUV texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER` ("d3d11.texture_v"): the ID3D11Texture2D associated with the V plane of a YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER` ("d3d11.texture"):
+ *   the ID3D11Texture2D associated with the texture, if you want to wrap an
+ *   existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`
+ *   ("d3d11.texture_u"): the ID3D11Texture2D associated with the U plane of a
+ *   YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`
+ *   ("d3d11.texture_v"): the ID3D11Texture2D associated with the V plane of a
+ *   YUV texture, if you want to wrap an existing texture.
  *
  * With the direct3d12 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER` ("d3d12.texture"): the ID3D12Resource associated with the texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER` ("d3d12.texture_u"): the ID3D12Resource associated with the U plane of a YUV texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER` ("d3d12.texture_v"): the ID3D12Resource associated with the V plane of a YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER` ("d3d12.texture"):
+ *   the ID3D12Resource associated with the texture, if you want to wrap an
+ *   existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`
+ *   ("d3d12.texture_u"): the ID3D12Resource associated with the U plane of a
+ *   YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`
+ *   ("d3d12.texture_v"): the ID3D12Resource associated with the V plane of a
+ *   YUV texture, if you want to wrap an existing texture.
  *
  * With the opengl renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER` ("opengl.texture"): the GLuint texture associated with the texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER` ("opengl.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER` ("opengl.texture_u"): the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER` ("opengl.texture_v"): the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER` ("opengl.texture"):
+ *   the GLuint texture associated with the texture, if you want to wrap an
+ *   existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`
+ *   ("opengl.texture_uv"): the GLuint texture associated with the UV plane of
+ *   an NV12 texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`
+ *   ("opengl.texture_u"): the GLuint texture associated with the U plane of a
+ *   YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`
+ *   ("opengl.texture_v"): the GLuint texture associated with the V plane of a
+ *   YUV texture, if you want to wrap an existing texture.
  *
  * With the opengles2 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER` ("opengles2.texture"): the GLuint texture associated with the texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER` ("opengles2.texture"): the GLuint texture associated with the texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER` ("opengles2.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER` ("opengles2.texture_u"): the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
- * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER` ("opengles2.texture_v"): the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`
+ *   ("opengles2.texture"): the GLuint texture associated with the texture, if
+ *   you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`
+ *   ("opengles2.texture"): the GLuint texture associated with the texture, if
+ *   you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`
+ *   ("opengles2.texture_uv"): the GLuint texture associated with the UV plane
+ *   of an NV12 texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`
+ *   ("opengles2.texture_u"): the GLuint texture associated with the U plane
+ *   of a YUV texture, if you want to wrap an existing texture.
+ * - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`
+ *   ("opengles2.texture_v"): the GLuint texture associated with the V plane
+ *   of a YUV texture, if you want to wrap an existing texture.
  *
  * \param renderer the rendering context
  * \param props the properties to use
@@ -522,31 +569,61 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
  *
  * With the direct3d11 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER` ("SDL.texture.d3d11.texture"): the ID3D11Texture2D associated with the texture
- * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER` ("SDL.texture.d3d11.texture_u"): the ID3D11Texture2D associated with the U plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER` ("SDL.texture.d3d11.texture_v"): the ID3D11Texture2D associated with the V plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER`
+ *   ("SDL.texture.d3d11.texture"): the ID3D11Texture2D associated with the
+ *   texture
+ * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER`
+ *   ("SDL.texture.d3d11.texture_u"): the ID3D11Texture2D associated with the
+ *   U plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER`
+ *   ("SDL.texture.d3d11.texture_v"): the ID3D11Texture2D associated with the
+ *   V plane of a YUV texture
  *
  * With the direct3d12 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER` ("SDL.texture.d3d12.texture"): the ID3D12Resource associated with the texture
- * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER` ("SDL.texture.d3d12.texture_u"): the ID3D12Resource associated with the U plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER` ("SDL.texture.d3d12.texture_v"): the ID3D12Resource associated with the V plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER`
+ *   ("SDL.texture.d3d12.texture"): the ID3D12Resource associated with the
+ *   texture
+ * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER`
+ *   ("SDL.texture.d3d12.texture_u"): the ID3D12Resource associated with the U
+ *   plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER`
+ *   ("SDL.texture.d3d12.texture_v"): the ID3D12Resource associated with the V
+ *   plane of a YUV texture
  *
  * With the opengl renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER` ("SDL.texture.opengl.texture"): the GLuint texture associated with the texture
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER` ("SDL.texture.opengl.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER` ("SDL.texture.opengl.texture_u"): the GLuint texture associated with the U plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER` ("SDL.texture.opengl.texture_v"): the GLuint texture associated with the V plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT` ("SDL.texture.opengl.tex_w"): the texture coordinate width of the texture (0.0 - 1.0)
- * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT` ("SDL.texture.opengl.tex_h"): the texture coordinate height of the texture (0.0 - 1.0)
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER`
+ *   ("SDL.texture.opengl.texture"): the GLuint texture associated with the
+ *   texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`
+ *   ("SDL.texture.opengl.texture_uv"): the GLuint texture associated with the
+ *   UV plane of an NV12 texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER`
+ *   ("SDL.texture.opengl.texture_u"): the GLuint texture associated with the
+ *   U plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER`
+ *   ("SDL.texture.opengl.texture_v"): the GLuint texture associated with the
+ *   V plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT` ("SDL.texture.opengl.tex_w"):
+ *   the texture coordinate width of the texture (0.0 - 1.0)
+ * - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT` ("SDL.texture.opengl.tex_h"):
+ *   the texture coordinate height of the texture (0.0 - 1.0)
  *
  * With the opengles2 renderer:
  *
- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER` ("SDL.texture.opengles2.texture"): the GLuint texture associated with the texture
- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER` ("SDL.texture.opengles2.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture
- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER` ("SDL.texture.opengles2.texture_u"): the GLuint texture associated with the U plane of a YUV texture
- * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER` ("SDL.texture.opengles2.texture_v"): the GLuint texture associated with the V plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER`
+ *   ("SDL.texture.opengles2.texture"): the GLuint texture associated with the
+ *   texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`
+ *   ("SDL.texture.opengles2.texture_uv"): the GLuint texture associated with
+ *   the UV plane of an NV12 texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`
+ *   ("SDL.texture.opengles2.texture_u"): the GLuint texture associated with
+ *   the U plane of a YUV texture
+ * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`
+ *   ("SDL.texture.opengles2.texture_v"): the GLuint texture associated with
+ *   the V plane of a YUV texture
  *
  * \param texture the texture to query
  * \returns a valid property ID on success or 0 on failure; call
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 0ff626733fb5..f11514c3e72d 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -809,43 +809,81 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
  *
  * These are the supported properties:
  *
- * - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN` ("always-on-top"): true if the window should be always on top
- * - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN` ("borderless"): true if the window has no window decoration
- * - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN` ("focusable"): true if the window should accept keyboard input (defaults true)
- * - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN` ("fullscreen"): true if the window should start in fullscreen mode at desktop resolution
- * - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER` ("height"): the height of the window
- * - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN` ("hidden"): true if the window should start hidden
- * - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` ("high-pixel-density"): true if the window uses a high pixel density buffer if possible
- * - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN` ("maximized"): true if the window should start maximized
- * - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN` ("menu"): true if the window is a popup menu
- * - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN` ("metal"): true if the window will be used with Metal rendering
- * - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN` ("minimized"): true if the window should start minimized
- * - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN` ("mouse-grabbed"): true if the window starts with grabbed mouse focus
- * - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN` ("opengl"): true if the window will be used with OpenGL rendering
- * - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER` ("parent"): an SDL_Window that will be the parent of this window, required for windows with the "toolip" and "menu" properties
- * - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN` ("resizable"): true if the window should be resizable
- * - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING` ("title"): the title of the window, in UTF-8 encoding
- * - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN` ("transparent"): true if the window show transparent in the areas with alpha of 0
- * - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN` ("tooltip"): true if the window is a tooltip
- * - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN` ("utility"): true if the window is a utility window, not showing in the task bar and window list
- * - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN` ("vulkan"): true if the window will be used with Vulkan rendering
- * - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER` ("width"): the width of the window
- * - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER` ("x"): the x position of the window, or `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows with the "parent" property set.
- * - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER` ("y"): the y position of the window, or `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows with the "parent" property set.
+ * - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN` ("always-on-top"):
+ *   true if the window should be always on top
+ * - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN` ("borderless"): true if
+ *   the window has no window decoration
+ * - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN` ("focusable"): true if the
+ *   window should accept keyboard input (defaults true)
+ * - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN` ("fullscreen"): true if
+ *   the window should start in fullscreen mode at desktop resolution
+ * - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER` ("height"): the height of the
+ *   window
+ * - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN` ("hidden"): true if the
+ *   window should start hidden
+ * - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`
+ *   ("high-pixel-density"): true if the window uses a high pixel density
+ *   buffer if possible
+ * - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN` ("maximized"): true if the
+ *   window should start maximized
+ * - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN` ("menu"): true if the window is
+ *   a popup menu
+ * - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN` ("metal"): true if the window
+ *   will be used with Metal rendering
+ * - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN` ("minimized"): true if the
+ *   window should start minimized
+ * - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN` ("mouse-grabbed"):
+ *   true if the window starts with grabbed mouse focus
+ * - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN` ("opengl"): true if the
+ *   window will be used with OpenGL rendering
+ * - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER` ("parent"): an SDL_Window
+ *   that will be the parent of this window, required for windows with the
+ *   "toolip" and "menu" properties
+ * - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN` ("resizable"): true if the
+ *   window should be resizable
+ * - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING` ("title"): the title of the
+ *   window, in UTF-8 encoding
+ * - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN` ("transparent"): true if
+ *   the window show transparent in the areas with alpha of 0
+ * - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN` ("tooltip"): true if the
+ *   window is a tooltip
+ * - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN` ("utility"): true if the
+ *   window is a utility window, not showing in the task bar and window list
+ * - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN` ("vulkan"): true if the
+ *   window will be used with Vulkan rendering
+ * - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER` ("width"): the width of the
+ *   window
+ * - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER` ("x"): the x position of the
+ *   window, or `SDL_WINDOWPOS_CENTERED`, defaults to
+ *   `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
+ *   with the "parent" property set.
+ * - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER` ("y"): the y position of the
+ *   window, or `SDL_WINDOWPOS_CENTERED`, defaults to
+ *   `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
+ *   with the "parent" property set.
  *
  * These are additional supported properties on macOS:
  *
- * - `SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER` ("cocoa.window"): the `(__unsafe_unretained)` NSWindow associated with the window, if you want to wrap an existing window.
- * - `SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER` ("cocoa.view"): the `(__unsafe_unretained)` NSView associated with the window, defaults to `[window contentView]`
+ * - `SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER` ("cocoa.window"): the
+ *   `(__unsafe_unretained)` NSWindow associated with the window, if you want
+ *   to wrap an existing window.
+ * - `SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER` ("cocoa.view"): the
+ *   `(__unsafe_unretained)` NSView associated with the window, defaults to
+ *   `[window contentView]`
  *
  * These are additional supported properties on Windows:
  *
- * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER` ("win32.hwnd"): the HWND associated with the window, if you want to wrap an existing window.
- * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER` ("win32.pixel_format_hwnd"): optional, another window to share pixel format with, useful for OpenGL windows
+ * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER` ("win32.hwnd"): the HWND
+ *   associated with the window, if you want to wrap an existing window.
+ * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`
+ *   ("win32.pixel_format_hwnd"): optional, another window to share pixel
+ *   format with, useful for OpenGL windows
  *
  * These are additional supported properties with X11:
  *
- * - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER` ("x11.window"): the X11 Window associated with the window, if you want to wrap an existing window.
+ * - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER` ("x11.window"): the X11
+ *   Window associated with the window, if you want to wrap an existing
+ *   window.
  *
  * The window is implicitly shown if the "hidden" property is not set.
  *
@@ -943,43 +981,64 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  *
  * The following read-only properties are provided by SDL:
  *
- *
  * On Android:
  *
- * - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER` ("SDL.window.android.window"): the ANativeWindow associated with the window
- * - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER` ("SDL.window.android.surface"): the EGLSurface associated with the window
+ * - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`
+ *   ("SDL.window.android.window"): the ANativeWindow associated with the
+ *   window
+ * - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`
+ *   ("SDL.window.android.surface"): the EGLSurface associated with the window
  *
  * On iOS:
  *
- * - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER` ("SDL.window.uikit.window"): the `(__unsafe_unretained)` UIWindow associated with the window
- * - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER` ("SDL.window.uikit.metal_view_tag"): the NSInteger tag assocated with metal views on the window
+ * - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER` ("SDL.window.uikit.window"):
+ *   the `(__unsafe_unretained)` UIWindow associated with the window
+ * - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`
+ *   ("SDL.window.uikit.metal_view_tag"): the NSInteger tag assocated with
+ *   metal views on the window
  *
  * On KMS/DRM:
  *
- * - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER` ("SDL.window.kmsdrm.dev_index"): the device index associated with the window (e.g. the X in /dev/dri/cardX)
- * - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER` ("SDL.window.kmsdrm.drm_fd"): the DRM FD associated with the window
- * - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER` ("SDL.window.kmsdrm.gbm_dev"): the GBM device associated with the window
+ * - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`
+ *   ("SDL.window.kmsdrm.dev_index"): the device index associated with the
+ *   window (e.g. the X in /dev/dri/cardX)
+ * - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER` ("SDL.window.kmsdrm.drm_fd"):
+ *   the DRM FD associated with the window
+ * - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`
+ *   ("SDL.window.kmsdrm.gbm_dev"): the GBM device associated with the window
  *
  * On macOS:
  *
- * - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER` ("SDL.window.cocoa.window"): the `(__unsafe_unretained)` NSWindow associated with the window
- * - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER` ("SDL.window.cocoa.metal_view_tag"): the NSInteger tag assocated with metal views on the window
+ * - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER` ("SDL.window.cocoa.window"):
+ *   the `(__unsafe_unretained)` NSWindow associated with the window
+ * - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`
+ *   ("SDL.window.cocoa.metal_view_tag"): the NSInteger tag assocated with
+ *   metal views on the window
  *
  * On Vivante:
  *
- * - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER` ("SDL.window.vivante.display"): the EGLNativeDisplayType associated with the window
- * - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER` ("SDL.window.vivante.window"): the EGLNativeWindowType associated with the window
- * - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER` ("SDL.window.vivante.surface"): the EGLSurface associated with the window
+ * - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`
+ *   ("SDL.window.vivante.display"): the EGLNativeDisplayType associated with
+ *   the window
+ * - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`
+ *   ("SDL.window.vivante.window"): the EGLNativeWindowType associated with
+ *   the window
+ * - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`
+ *   ("SDL.window.vivante.surface"): the EGLSurface associated with the window
  *
  * On UWP:
  *
- * - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER` ("SDL.window.winrt.window"): the IInspectable CoreWindow associated with the window
+ * - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER` ("SDL.window.winrt.window"):
+ *   the IInspectable CoreWindow associated with the window
  *
  * On Windows:
  *
- * - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER` ("SDL.window.win32.hwnd"): the HWND associated with the window
- * - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER` ("SDL.window.win32.hdc"): the HDC associated with the window
- * - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER` ("SDL.window.win32.instance"): the HINSTANCE associated with the window
+ * - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER` ("SDL.window.win32.hwnd"): the
+ *   HWND associated with the window
+ * - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER` ("SDL.window.win32.hdc"): the HDC
+ *   associated with the window
+ * - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`
+ *   ("SDL.window.win32.instance"): the HINSTANCE associated with the window
  *
  * On Wayland:
  *
@@ -987,20 +1046,37 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  * show/hide calls. They will be null if the window is hidden and must be
  * queried each time it is shown.
  *
- * - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER` ("SDL.window.wayland.registry"): the wl_registry associated with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER` ("SDL.window.wayland.display"): the wl_display associated with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER` ("SDL.window.wayland.surface"): the wl_surface associated with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER` ("SDL.window.wayland.egl_window"): the wl_egl_window associated with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER` ("SDL.window.wayland.xdg_surface"): the xdg_surface associated with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER` ("SDL.window.wayland.xdg_toplevel"): the xdg_toplevel role associated with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER` ("SDL.window.wayland.xdg_popup"): the xdg_popup role associated with the window
- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER` ("SDL.window.wayland.xdg_positioner"): the xdg_positioner associated with the window, in popup mode
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER`
+ *   ("SDL.window.wayland.registry"): the wl_registry associated with the
+ *   window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`
+ *   ("SDL.window.wayland.display"): the wl_display associated with the window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`
+ *   ("SDL.window.wayland.surface"): the wl_surface associated with the window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`
+ *   ("SDL.window.wayland.egl_window"): the wl_egl_window associated with the
+ *   window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`
+ *   ("SDL.window.wayland.xdg_surface"): the xdg_surface associated with the
+ *   window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`
+ *   ("SDL.window.wayland.xdg_toplevel"): the xdg_toplevel role associated
+ *   with the window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`
+ *   ("SDL.window.wayland.xdg_popup"): the xdg_popup role associated with the
+ *   window
+ * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`
+ *   ("SDL.window.wayland.xdg_positioner"): the xdg_positioner associated with
+ *   the window, in popup mode
  *
  * On X11:
  *
- * - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER` ("SDL.window.x11.display"): the X11 Display associated with the window
- * - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER` ("SDL.window.x11.screen"): the screen number associated with the window
- * - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER` ("SDL.window.x11.window"): the X11 Window associated with the window
+ * - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER` ("SDL.window.x11.display"): the
+ *   X11 Display

(Patch may be truncated, please check the link at the top of this post.)