From e93f8e19fdd843c7f138ee5649ca9147d6d9bcd0 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 12 Jun 2026 17:26:25 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
docs/README-migration.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/README-migration.md b/docs/README-migration.md
index b77a9a28d164f..2efb1063e25b6 100644
--- a/docs/README-migration.md
+++ b/docs/README-migration.md
@@ -2054,7 +2054,7 @@ The following symbols have been renamed:
Furthermore **`rename_symbols.py` does not handle it** (because it would be hard to do in a way that doesn't break anything when running that script twice), which makes it even more error-prone.
-SDL_oldnames.h now has a `#define` that should catch these cases, but it's not available in SDL 3.4.10 and older. So if you're using 3.4.10 or older, check your code carefully for occurences of `SDL_ThreadID()` and make sure it wasn't supposed to be `SDL_GetCurrentThreadID()`.
+SDL_oldnames.h now has a `#define` that should catch these cases, but it's not available in SDL 3.4.10 and older. So if you're using 3.4.10 or older, check your code carefully for occurences of `SDL_ThreadID()` and make sure it wasn't supposed to be `SDL_GetCurrentThreadID()`.
In some edge cases this `#define` can cause false positives (compile errors even though `SDL_ThreadID` was used correctly); right above that definition in the header is a long comment explaining possible problems and solutions.
## SDL_timer.h