SDL: Sync SDL3 wiki -> header (e94ba)

From e94ba6e7000cf10a72889940d76998af005c28f8 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 22 Nov 2024 03:38:20 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index a2a5a056a5098..71a321589c041 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -151,14 +151,14 @@
  *
  * ## FAQ
  *
- * - Q: When are you adding more advanced features, like ray tracing or mesh
- *   shaders?
- *
- * A: We don't have immediate plans to add more bleeding-edge features, but we
- * certainly might in the future, when these features prove worthwhile, and
- * reasonable to implement across several platforms and underlying APIs. So
- * while these things are not in the "never" category, they are definitely not
- * "near future" items either.
+ * **Question: When are you adding more advanced features, like ray tracing or
+ * mesh shaders?**
+ *
+ * Answer: We don't have immediate plans to add more bleeding-edge features,
+ * but we certainly might in the future, when these features prove worthwhile,
+ * and reasonable to implement across several platforms and underlying APIs.
+ * So while these things are not in the "never" category, they are definitely
+ * not "near future" items either.
  */
 
 #ifndef SDL_gpu_h_