SDL: Sync SDL3 wiki -> header (eb145)

From eb1451536e6ec046ae0dccc46fcc09e4f676905f Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 20 Oct 2024 14:12:45 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_render.h | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index a9807c6527d75..21cbdb017e113 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -214,10 +214,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title,
  * Create a 2D rendering context for a window.
  *
  * If you want a specific renderer, you can specify its name here. A list of
- * available renderers can be obtained by calling SDL_GetRenderDriver() multiple
- * times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't
- * need a specific renderer, specify NULL and SDL will attempt to choose the
- * best option for you, based on what is available on the user's system.
+ * available renderers can be obtained by calling SDL_GetRenderDriver()
+ * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you
+ * don't need a specific renderer, specify NULL and SDL will attempt to choose
+ * the best option for you, based on what is available on the user's system.
  *
  * By default the rendering size matches the window size in pixels, but you
  * can call SDL_SetRenderLogicalPresentation() to change the content size and