SDL: Sync SDL3 wiki -> header (eb56c)

From eb56c8af85d61f9b81e51dd3c025786e04f047f0 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 14 Mar 2025 12:49:08 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_main.h | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h
index 905d78e9641d1..32775b445191e 100644
--- a/include/SDL3/SDL_main.h
+++ b/include/SDL3/SDL_main.h
@@ -347,10 +347,10 @@ extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int a
  * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
  * standard "main" function, you should not supply this.
  *
- * This function is called repeatedly by SDL after SDL_AppInit returns 0. The
- * function should operate as a single iteration the program's primary loop;
- * it should update whatever state it needs and draw a new frame of video,
- * usually.
+ * This function is called repeatedly by SDL after SDL_AppInit returns
+ * SDL_APP_CONTINUE. The function should operate as a single iteration the
+ * program's primary loop; it should update whatever state it needs and draw a
+ * new frame of video, usually.
  *
  * On some platforms, this function will be called at the refresh rate of the
  * display (which might change during the life of your app!). There are no