SDL: Sync SDL3 wiki -> header (eda92)

From eda9247f01ca2affd6cac0f91aa699ce66e344e7 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 17 May 2024 12:37:31 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_audio.h | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index ae2ffb0247d5f..5c147948eeb47 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1574,15 +1574,16 @@ extern DECLSPEC int SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec * spec,
  *
  * It is a common misconception that this function is required to write audio
  * data to an output stream in an audio callback. While you can do that,
- * SDL_MixAudio() is really only needed when you're mixing a single
- * audio stream with a volume adjustment.
+ * SDL_MixAudio() is really only needed when you're mixing a single audio
+ * stream with a volume adjustment.
  *
  * \param dst the destination for the mixed audio
  * \param src the source audio buffer to be mixed
  * \param format the SDL_AudioFormat structure representing the desired audio
  *               format
  * \param len the length of the audio buffer in bytes
- * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full audio volume
+ * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full
+ *               audio volume
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *