From f15832c6856c904201a80bf00a1a432af78f33b5 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 14 Mar 2025 16:40:38 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_video.h | 15 ++++++++-------
1 file changed, 8 insertions(+), 7 deletions(-)
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index aa46d8aac65fe..2a46a5925c2b5 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -1282,19 +1282,20 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
*
* These are additional supported properties with Emscripten:
*
- * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID`: the id given to the canvas element.
- * This should start with a '#' sign
- * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT`: override the binding element
- * for keyboard inputs for this canvas. The variable can be one of:
+ * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID`: the id given to the canvas
+ * element. This should start with a '#' sign
+ * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT`: override the
+ * binding element for keyboard inputs for this canvas. The variable can be
+ * one of:
* - "#window": the javascript window object (default)
* - "#document": the javascript document object
* - "#screen": the javascript window.screen object
* - "#canvas": the WebGL canvas element
* - "#none": Don't bind anything at all
* - any other string without a leading # sign applies to the element on the
- * page with that ID.
- * Windows with the "tooltip" and "menu" properties are popup windows and have
- * the behaviors and guidelines outlined in SDL_CreatePopupWindow().
+ * page with that ID. Windows with the "tooltip" and "menu" properties are
+ * popup windows and have the behaviors and guidelines outlined in
+ * SDL_CreatePopupWindow().
*
* If this window is being created to be used with an SDL_Renderer, you should
* not add a graphics API specific property