SDL: Sync SDL3 wiki -> header (f64e9)

From f64e9a52dc4da6c63ebb5d215973ee539b785016 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 7 Dec 2024 04:33:05 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 29eac2c3a9012..cee0b731bc6b7 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -129,7 +129,7 @@
  *
  * It is optimal for apps to pre-compile the shader formats they might use,
  * but for ease of use SDL provides a separate project,
- * [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross)
+ * [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross)
  * , for performing runtime shader cross-compilation.
  *
  * This is an extremely quick overview that leaves out several important