From f8d4c4926411e6c8566f51bb0bd2c2b0105e5ae8 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 12 Sep 2024 14:11:07 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_gpu.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index e260dab4d172f..0729842cb18e9 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2674,8 +2674,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitivesIndirect(
* draw parameters set from a buffer.
*
* The buffer must consist of tightly-packed draw parameter sets that each
- * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not
- * call this function before binding a graphics pipeline.
+ * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call
+ * this function before binding a graphics pipeline.
*
* \param render_pass a render pass handle.
* \param buffer a buffer containing draw parameters.