SDL: Sync SDL3 wiki -> header (f90c1)

From f90c179c5d28e26d34aab673f8092990227f5a3a Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 6 Oct 2025 14:32:26 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_render.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 015e244cfb6ac..4d7e8ab12c3fd 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -767,7 +767,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
  *
  * With the GPU renderer:
  *
- * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated with the texture, if you want to wrap an existing texture.
+ * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture
+ *   associated with the texture, if you want to wrap an existing texture.
  * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture
  *   associated with the UV plane of an NV12 texture, if you want to wrap an
  *   existing texture.