From ffdca343fb7e407d0cf32d1825b90eb7c4074f8b Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 25 Feb 2025 16:58:12 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_storage.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/include/SDL3/SDL_storage.h b/include/SDL3/SDL_storage.h
index 870b737bb011b..6837ebaacf0b0 100644
--- a/include/SDL3/SDL_storage.h
+++ b/include/SDL3/SDL_storage.h
@@ -450,7 +450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
*
* This function should be called in regular intervals until it returns true -
* however, it is not recommended to spinwait on this call, as the backend may
- * depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
+ * depend on a synchronous message loop. You might instead poll this in your
+ * game's main loop while processing events and drawing a loading screen.
*
* \param storage a storage container to query.
* \returns true if the container is ready, false otherwise.