SDL: Sync wiki -> header (7edff)

From 7edffc579863742a3eab3a066ce3bffee0c7dcd9 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 23 Jul 2021 18:29:04 +0000
Subject: [PATCH] Sync wiki -> header

---
 include/SDL_gamecontroller.h |  2 +-
 include/SDL_render.h         |  2 +-
 include/SDL_video.h          | 13 +++++++------
 3 files changed, 9 insertions(+), 8 deletions(-)

diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h
index 3d23972e7..de019ae74 100644
--- a/include/SDL_gamecontroller.h
+++ b/include/SDL_gamecontroller.h
@@ -532,7 +532,7 @@ typedef enum
  * unless you are parsing SDL_GameController mappings in your own code.
  *
  * Note specially that "righttrigger" and "lefttrigger" map to
- * SDL_CONTROLLER_AXIS_TRIGGERRIGHT and SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+ * `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`,
  * respectively.
  *
  * \param str string representing a SDL_GameController axis
diff --git a/include/SDL_render.h b/include/SDL_render.h
index 573270575..a3fc09ebc 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -1425,7 +1425,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
  * frequently.
  *
  * `pitch` specifies the number of bytes between rows in the destination
- * `pixels data. This allows you to write to a subrectangle or have padded
+ * `pixels` data. This allows you to write to a subrectangle or have padded
  * rows in the destination. Generally, `pitch` should equal the number of
  * pixels per row in the `pixels` data times the number of bytes per pixel,
  * but it might contain additional padding (for example, 24bit RGB Windows
diff --git a/include/SDL_video.h b/include/SDL_video.h
index fb85bec20..159d6cb30 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -1378,12 +1378,13 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  * the video hardware. Each table is an array of 256 16-bit quantities,
  * representing a mapping between the input and output for that channel. The
  * input is the index into the array, and the output is the 16-bit gamma value
- * at that index, scaled to the output color precision. Despite the name and
- * signature, this method sets the gamma ramp of the entire display, not an
- * individual window. A window is considered to be owned by the display that
- * contains the window's center pixel. (The index of this display can be
- * retrieved using SDL_GetWindowDisplayIndex().) The gamma ramp set will not
- * follow the window if it is moved to another display.
+ * at that index, scaled to the output color precision.
+ *
+ * Despite the name and signature, this method sets the gamma ramp of the
+ * entire display, not an individual window. A window is considered to be
+ * owned by the display that contains the window's center pixel. (The index of
+ * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
+ * ramp set will not follow the window if it is moved to another display.
  *
  * \param window the window used to select the display whose gamma ramp will
  *               be changed