From aef1e56737fb1387b64ed218cec15e6f221431b2 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 18 Mar 2022 17:30:05 +0000
Subject: [PATCH] Sync wiki -> header
---
include/SDL_render.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL_render.h b/include/SDL_render.h
index 53d699548d1..88620336bc6 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -1662,8 +1662,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
* Read pixels from the current rendering target to an array of pixels.
*
* **WARNING**: This is a very slow operation, and should not be used
- * frequently. If you're using this on the main rendering target, it
- * should be called after rendering and before SDL_RenderPresent().
+ * frequently. If you're using this on the main rendering target, it should be
+ * called after rendering and before SDL_RenderPresent().
*
* `pitch` specifies the number of bytes between rows in the destination
* `pixels` data. This allows you to write to a subrectangle or have padded