SDL: Temporarily use the GPU renderer by default so we get testing feedback

From 858589919aedb51911e8761f2bbaa2ca28de5bbf Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 29 Aug 2024 17:20:30 -0700
Subject: [PATCH] Temporarily use the GPU renderer by default so we get testing
 feedback

---
 src/render/SDL_render.c | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 31e8eea74f989..d00257fa063f4 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -106,6 +106,10 @@ this should probably be removed at some point in the future.  --ryan. */
 
 #ifndef SDL_RENDER_DISABLED
 static const SDL_RenderDriver *render_drivers[] = {
+// Temporarily list the GPU renderer first so we get testing feedback
+#if SDL_VIDEO_RENDER_GPU
+    &GPU_RenderDriver,
+#endif
 #if SDL_VIDEO_RENDER_D3D11
     &D3D11_RenderDriver,
 #endif
@@ -139,9 +143,6 @@ static const SDL_RenderDriver *render_drivers[] = {
 #if SDL_VIDEO_RENDER_SW
     &SW_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_GPU
-    &GPU_RenderDriver,
-#endif
 };
 #endif // !SDL_RENDER_DISABLED