SDL: testaudio: Removed debugging code.

From c6f08c2553ee8be4292600ceaf787c207dd02df4 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Mon, 16 Oct 2023 15:25:34 -0400
Subject: [PATCH] testaudio: Removed debugging code.

---
 test/testaudio.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/test/testaudio.c b/test/testaudio.c
index ab70d2934954..a1bafa04e37c 100644
--- a/test/testaudio.c
+++ b/test/testaudio.c
@@ -359,8 +359,8 @@ static void DrawOneThing(SDL_Renderer *renderer, Thing *thing)
     if (thing->scale != 1.0f) {
         const float centerx = thing->rect.x + (thing->rect.w / 2);
         const float centery = thing->rect.y + (thing->rect.h / 2);
-        const int w = 0 && thing->texture ? thing->texture->w : 128;
-        const int h = 0 && thing->texture ? thing->texture->h : 128;
+        const int w = thing->texture ? thing->texture->w : 128;
+        const int h = thing->texture ? thing->texture->h : 128;
         dst.w = w * thing->scale;
         dst.h = h * thing->scale;
         dst.x = centerx - (dst.w / 2);