SDL: testgles2_sdf: Call correct function to get shader info log (6ed29)

From 6ed29f47c9fba01f8559b6b724cc73f8412a769f Mon Sep 17 00:00:00 2001
From: capehill <[EMAIL REDACTED]>
Date: Sun, 26 Mar 2023 22:13:09 +0300
Subject: [PATCH] testgles2_sdf: Call correct function to get shader info log

(cherry picked from commit b8c88cc58423b7e654b18fdaf1aab5a343114586)
---
 test/testgles2_sdf.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/test/testgles2_sdf.c b/test/testgles2_sdf.c
index 97bfd45240d0..e2ef46662d18 100644
--- a/test/testgles2_sdf.c
+++ b/test/testgles2_sdf.c
@@ -151,7 +151,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
 
     /* Dump debug info (source and log) if compilation failed. */
     if (status != GL_TRUE) {
-        ctx.glGetProgramInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
+        ctx.glGetShaderInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
         buffer[length] = '\0';
         SDL_Log("Shader compilation failed: %s", buffer);fflush(stderr);
         quit(-1);