SDL: testsymbols: Use the existing symbol list in SDL_dynapi_procs.h

From 72a3e4084a96b41778e2f53d0311edacc714c2bf Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Mon, 13 Oct 2025 10:02:35 -0400
Subject: [PATCH] testsymbols: Use the existing symbol list in
 SDL_dynapi_procs.h

---
 src/dynapi/SDL_dynapi_procs.h |    4 +-
 src/dynapi/gendynapi.py       |   15 -
 test/testsymbols.c            | 1271 +--------------------------------
 3 files changed, 5 insertions(+), 1285 deletions(-)

diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 7c6a6f83883eb..e74a1c745dc75 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -28,7 +28,7 @@
    Also, this file gets included multiple times, don't add #pragma once, etc.
 */
 
-// direct jump magic can use these, the rest needs special code.
+/* direct jump magic can use these, the rest needs special code. */
 #ifndef SDL_DYNAPI_PROC_NO_VARARGS
 SDL_DYNAPI_PROC(size_t,SDL_IOprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),)
@@ -47,7 +47,7 @@ SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const cha
 SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRINTF_FORMAT_STRING const wchar_t *c, ...),(a,b,c),return)
 #endif
 
-// New API symbols are added at the end
+/* New API symbols are added at the end */
 SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return)
 SDL_DYNAPI_PROC(bool,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, SDL_GPUTexture **c, Uint32 *d, Uint32 *e),(a,b,c,d,e),return)
diff --git a/src/dynapi/gendynapi.py b/src/dynapi/gendynapi.py
index 6cf9050081ba4..6aba3cb25b655 100755
--- a/src/dynapi/gendynapi.py
+++ b/src/dynapi/gendynapi.py
@@ -45,7 +45,6 @@
 SDL_DYNAPI_PROCS_H = SDL_ROOT / "src/dynapi/SDL_dynapi_procs.h"
 SDL_DYNAPI_OVERRIDES_H = SDL_ROOT / "src/dynapi/SDL_dynapi_overrides.h"
 SDL_DYNAPI_SYM = SDL_ROOT / "src/dynapi/SDL_dynapi.sym"
-TESTSYMBOLS = SDL_ROOT / "test/testsymbols.c"
 
 RE_EXTERN_C = re.compile(r'.*extern[ "]*C[ "].*')
 RE_COMMENT_REMOVE_CONTENT = re.compile(r'\/\*.*\*/')
@@ -512,20 +511,6 @@ def add_dyn_api(proc: SdlProcedure) -> None:
         for line in new_input:
             f.write(line)
 
-    # File: test/testsymbols.c
-    #
-    # Add before "extra symbols go here" line
-    with TESTSYMBOLS.open() as f:
-        new_input = []
-        for line in f:
-            if "extra symbols go here" in line:
-                new_input.append(f"    SDL_SYMBOL_ITEM({proc.name}),\n")
-            new_input.append(line)
-
-    with TESTSYMBOLS.open("w", newline="") as f:
-        for line in new_input:
-            f.write(line)
-
 
 def main():
     parser = argparse.ArgumentParser()
diff --git a/test/testsymbols.c b/test/testsymbols.c
index f8655a8460385..641c10f2eb601 100644
--- a/test/testsymbols.c
+++ b/test/testsymbols.c
@@ -69,1278 +69,13 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetMainReady(void);
 
 extern SDL_DECLSPEC void SDLCALL JNI_OnLoad(void);
 
-#define SDL_SYMBOL_ITEM(S) { #S, (SDL_FunctionPointer)S }
-
 const static struct {
     const char *name;
     SDL_FunctionPointer address;
 } sdl_symbols[] = {
-    SDL_SYMBOL_ITEM(JNI_OnLoad),
-    SDL_SYMBOL_ITEM(SDL_SetX11EventHook),
-    SDL_SYMBOL_ITEM(SDL_AcquireCameraFrame),
-    SDL_SYMBOL_ITEM(SDL_AcquireGPUCommandBuffer),
-    SDL_SYMBOL_ITEM(SDL_AcquireGPUSwapchainTexture),
-    SDL_SYMBOL_ITEM(SDL_AddAtomicInt),
-    SDL_SYMBOL_ITEM(SDL_AddEventWatch),
-    SDL_SYMBOL_ITEM(SDL_AddGamepadMapping),
-    SDL_SYMBOL_ITEM(SDL_AddGamepadMappingsFromFile),
-    SDL_SYMBOL_ITEM(SDL_AddGamepadMappingsFromIO),
-    SDL_SYMBOL_ITEM(SDL_AddHintCallback),
-    SDL_SYMBOL_ITEM(SDL_AddSurfaceAlternateImage),
-    SDL_SYMBOL_ITEM(SDL_AddTimer),
-    SDL_SYMBOL_ITEM(SDL_AddTimerNS),
-    SDL_SYMBOL_ITEM(SDL_AddVulkanRenderSemaphores),
-    SDL_SYMBOL_ITEM(SDL_AttachVirtualJoystick),
-    SDL_SYMBOL_ITEM(SDL_AudioDevicePaused),
-    SDL_SYMBOL_ITEM(SDL_BeginGPUComputePass),
-    SDL_SYMBOL_ITEM(SDL_BeginGPUCopyPass),
-    SDL_SYMBOL_ITEM(SDL_BeginGPURenderPass),
-    SDL_SYMBOL_ITEM(SDL_BindAudioStream),
-    SDL_SYMBOL_ITEM(SDL_BindAudioStreams),
-    SDL_SYMBOL_ITEM(SDL_BindGPUComputePipeline),
-    SDL_SYMBOL_ITEM(SDL_BindGPUComputeSamplers),
-    SDL_SYMBOL_ITEM(SDL_BindGPUComputeStorageBuffers),
-    SDL_SYMBOL_ITEM(SDL_BindGPUComputeStorageTextures),
-    SDL_SYMBOL_ITEM(SDL_BindGPUFragmentSamplers),
-    SDL_SYMBOL_ITEM(SDL_BindGPUFragmentStorageBuffers),
-    SDL_SYMBOL_ITEM(SDL_BindGPUFragmentStorageTextures),
-    SDL_SYMBOL_ITEM(SDL_BindGPUGraphicsPipeline),
-    SDL_SYMBOL_ITEM(SDL_BindGPUIndexBuffer),
-    SDL_SYMBOL_ITEM(SDL_BindGPUVertexBuffers),
-    SDL_SYMBOL_ITEM(SDL_BindGPUVertexSamplers),
-    SDL_SYMBOL_ITEM(SDL_BindGPUVertexStorageBuffers),
-    SDL_SYMBOL_ITEM(SDL_BindGPUVertexStorageTextures),
-    SDL_SYMBOL_ITEM(SDL_BlitGPUTexture),
-    SDL_SYMBOL_ITEM(SDL_BlitSurface9Grid),
-    SDL_SYMBOL_ITEM(SDL_BlitSurface),
-    SDL_SYMBOL_ITEM(SDL_BlitSurfaceScaled),
-    SDL_SYMBOL_ITEM(SDL_BlitSurfaceTiled),
-    SDL_SYMBOL_ITEM(SDL_BlitSurfaceTiledWithScale),
-    SDL_SYMBOL_ITEM(SDL_BlitSurfaceUnchecked),
-    SDL_SYMBOL_ITEM(SDL_BlitSurfaceUncheckedScaled),
-    SDL_SYMBOL_ITEM(SDL_BroadcastCondition),
-    SDL_SYMBOL_ITEM(SDL_CaptureMouse),
-    SDL_SYMBOL_ITEM(SDL_ClaimWindowForGPUDevice),
-    SDL_SYMBOL_ITEM(SDL_CleanupTLS),
-    SDL_SYMBOL_ITEM(SDL_ClearAudioStream),
-    SDL_SYMBOL_ITEM(SDL_ClearClipboardData),
-    SDL_SYMBOL_ITEM(SDL_ClearComposition),
-    SDL_SYMBOL_ITEM(SDL_ClearError),
-    SDL_SYMBOL_ITEM(SDL_ClearProperty),
-    SDL_SYMBOL_ITEM(SDL_ClearSurface),
-    SDL_SYMBOL_ITEM(SDL_CloseAudioDevice),
-    SDL_SYMBOL_ITEM(SDL_CloseCamera),
-    SDL_SYMBOL_ITEM(SDL_CloseGamepad),
-    SDL_SYMBOL_ITEM(SDL_CloseHaptic),
-    SDL_SYMBOL_ITEM(SDL_CloseIO),
-    SDL_SYMBOL_ITEM(SDL_CloseJoystick),
-    SDL_SYMBOL_ITEM(SDL_CloseSensor),
-    SDL_SYMBOL_ITEM(SDL_CloseStorage),
-    SDL_SYMBOL_ITEM(SDL_CompareAndSwapAtomicInt),
-    SDL_SYMBOL_ITEM(SDL_CompareAndSwapAtomicPointer),
-    SDL_SYMBOL_ITEM(SDL_CompareAndSwapAtomicU32),
-    SDL_SYMBOL_ITEM(SDL_ComposeCustomBlendMode),
-    SDL_SYMBOL_ITEM(SDL_ConvertAudioSamples),
-    SDL_SYMBOL_ITEM(SDL_ConvertEventToRenderCoordinates),
-    SDL_SYMBOL_ITEM(SDL_ConvertPixels),
-    SDL_SYMBOL_ITEM(SDL_ConvertPixelsAndColorspace),
-    SDL_SYMBOL_ITEM(SDL_ConvertSurface),
-    SDL_SYMBOL_ITEM(SDL_ConvertSurfaceAndColorspace),
-    SDL_SYMBOL_ITEM(SDL_CopyFile),
-    SDL_SYMBOL_ITEM(SDL_CopyGPUBufferToBuffer),
-    SDL_SYMBOL_ITEM(SDL_CopyGPUTextureToTexture),
-    SDL_SYMBOL_ITEM(SDL_CopyProperties),
-    SDL_SYMBOL_ITEM(SDL_CopyStorageFile),
-    SDL_SYMBOL_ITEM(SDL_CreateAudioStream),
-    SDL_SYMBOL_ITEM(SDL_CreateColorCursor),
-    SDL_SYMBOL_ITEM(SDL_CreateCondition),
-    SDL_SYMBOL_ITEM(SDL_CreateCursor),
-    SDL_SYMBOL_ITEM(SDL_CreateDirectory),
-    SDL_SYMBOL_ITEM(SDL_CreateEnvironment),
-    SDL_SYMBOL_ITEM(SDL_CreateGPUBuffer),
-    SDL_SYMBOL_ITEM(SDL_CreateGPUComputePipeline),
-    SDL_SYMBOL_ITEM(SDL_CreateGPUDevice),
-    SDL_SYMBOL_ITEM(SDL_CreateGPUDeviceWithProperties),
-    SDL_SYMBOL_ITEM(SDL_CreateGPUGraphicsPipeline),
-    SDL_SYMBOL_ITEM(SDL_CreateGPUSampler),
-    SDL_SYMBOL_ITEM(SDL_CreateGPUShader),
-    SDL_SYMBOL_ITEM(SDL_CreateGPUTexture),
-    SDL_SYMBOL_ITEM(SDL_CreateGPUTransferBuffer),
-    SDL_SYMBOL_ITEM(SDL_CreateHapticEffect),
-    SDL_SYMBOL_ITEM(SDL_CreateMutex),
-    SDL_SYMBOL_ITEM(SDL_CreatePalette),
-    SDL_SYMBOL_ITEM(SDL_CreatePopupWindow),
-    SDL_SYMBOL_ITEM(SDL_CreateProcess),
-    SDL_SYMBOL_ITEM(SDL_CreateProcessWithProperties),
-    SDL_SYMBOL_ITEM(SDL_CreateProperties),
-    SDL_SYMBOL_ITEM(SDL_CreateRWLock),
-    SDL_SYMBOL_ITEM(SDL_CreateRenderer),
-    SDL_SYMBOL_ITEM(SDL_CreateRendererWithProperties),
-    SDL_SYMBOL_ITEM(SDL_CreateSemaphore),
-    SDL_SYMBOL_ITEM(SDL_CreateSoftwareRenderer),
-    SDL_SYMBOL_ITEM(SDL_CreateStorageDirectory),
-    SDL_SYMBOL_ITEM(SDL_CreateSurface),
-    SDL_SYMBOL_ITEM(SDL_CreateSurfaceFrom),
-    SDL_SYMBOL_ITEM(SDL_CreateSurfacePalette),
-    SDL_SYMBOL_ITEM(SDL_CreateSystemCursor),
-    SDL_SYMBOL_ITEM(SDL_CreateTexture),
-    SDL_SYMBOL_ITEM(SDL_CreateTextureFromSurface),
-    SDL_SYMBOL_ITEM(SDL_CreateTextureWithProperties),
-    SDL_SYMBOL_ITEM(SDL_CreateThreadRuntime),
-    SDL_SYMBOL_ITEM(SDL_CreateThreadWithPropertiesRuntime),
-    SDL_SYMBOL_ITEM(SDL_CreateWindow),
-    SDL_SYMBOL_ITEM(SDL_CreateWindowAndRenderer),
-    SDL_SYMBOL_ITEM(SDL_CreateWindowWithProperties),
-    SDL_SYMBOL_ITEM(SDL_CursorVisible),
-    SDL_SYMBOL_ITEM(SDL_DateTimeToTime),
-    SDL_SYMBOL_ITEM(SDL_Delay),
-    SDL_SYMBOL_ITEM(SDL_DelayNS),
-    SDL_SYMBOL_ITEM(SDL_DestroyAudioStream),
-    SDL_SYMBOL_ITEM(SDL_DestroyCondition),
-    SDL_SYMBOL_ITEM(SDL_DestroyCursor),
-    SDL_SYMBOL_ITEM(SDL_DestroyEnvironment),
-    SDL_SYMBOL_ITEM(SDL_DestroyGPUDevice),
-    SDL_SYMBOL_ITEM(SDL_DestroyHapticEffect),
-    SDL_SYMBOL_ITEM(SDL_DestroyMutex),
-    SDL_SYMBOL_ITEM(SDL_DestroyPalette),
-    SDL_SYMBOL_ITEM(SDL_DestroyProcess),
-    SDL_SYMBOL_ITEM(SDL_DestroyProperties),
-    SDL_SYMBOL_ITEM(SDL_DestroyRWLock),
-    SDL_SYMBOL_ITEM(SDL_DestroyRenderer),
-    SDL_SYMBOL_ITEM(SDL_DestroySemaphore),
-    SDL_SYMBOL_ITEM(SDL_DestroySurface),
-    SDL_SYMBOL_ITEM(SDL_DestroyTexture),
-    SDL_SYMBOL_ITEM(SDL_DestroyWindow),
-    SDL_SYMBOL_ITEM(SDL_DestroyWindowSurface),
-    SDL_SYMBOL_ITEM(SDL_DetachThread),
-    SDL_SYMBOL_ITEM(SDL_DetachVirtualJoystick),
-    SDL_SYMBOL_ITEM(SDL_DisableScreenSaver),
-    SDL_SYMBOL_ITEM(SDL_DispatchGPUCompute),
-    SDL_SYMBOL_ITEM(SDL_DispatchGPUComputeIndirect),
-    SDL_SYMBOL_ITEM(SDL_DownloadFromGPUBuffer),
-    SDL_SYMBOL_ITEM(SDL_DownloadFromGPUTexture),
-    SDL_SYMBOL_ITEM(SDL_DrawGPUIndexedPrimitives),
-    SDL_SYMBOL_ITEM(SDL_DrawGPUIndexedPrimitivesIndirect),
-    SDL_SYMBOL_ITEM(SDL_DrawGPUPrimitives),
-    SDL_SYMBOL_ITEM(SDL_DrawGPUPrimitivesIndirect),
-    SDL_SYMBOL_ITEM(SDL_DuplicateSurface),
-    SDL_SYMBOL_ITEM(SDL_EGL_GetCurrentConfig),
-    SDL_SYMBOL_ITEM(SDL_EGL_GetCurrentDisplay),
-    SDL_SYMBOL_ITEM(SDL_EGL_GetProcAddress),
-    SDL_SYMBOL_ITEM(SDL_EGL_GetWindowSurface),
-    SDL_SYMBOL_ITEM(SDL_EGL_SetAttributeCallbacks),
-    SDL_SYMBOL_ITEM(SDL_EnableScreenSaver),
-    SDL_SYMBOL_ITEM(SDL_EndGPUComputePass),
-    SDL_SYMBOL_ITEM(SDL_EndGPUCopyPass),
-    SDL_SYMBOL_ITEM(SDL_EndGPURenderPass),
-    SDL_SYMBOL_ITEM(SDL_EnterAppMainCallbacks),
-    SDL_SYMBOL_ITEM(SDL_EnumerateDirectory),
-    SDL_SYMBOL_ITEM(SDL_EnumerateProperties),
-    SDL_SYMBOL_ITEM(SDL_EnumerateStorageDirectory),
-    SDL_SYMBOL_ITEM(SDL_EventEnabled),
-    SDL_SYMBOL_ITEM(SDL_FillSurfaceRect),
-    SDL_SYMBOL_ITEM(SDL_FillSurfaceRects),
-    SDL_SYMBOL_ITEM(SDL_FilterEvents),
-    SDL_SYMBOL_ITEM(SDL_FlashWindow),
-    SDL_SYMBOL_ITEM(SDL_FlipSurface),
-    SDL_SYMBOL_ITEM(SDL_FlushAudioStream),
-    SDL_SYMBOL_ITEM(SDL_FlushEvent),
-    SDL_SYMBOL_ITEM(SDL_FlushEvents),
-    SDL_SYMBOL_ITEM(SDL_FlushIO),
-    SDL_SYMBOL_ITEM(SDL_FlushRenderer),
-    SDL_SYMBOL_ITEM(SDL_GDKResumeGPU),
-    SDL_SYMBOL_ITEM(SDL_GDKSuspendComplete),
-    SDL_SYMBOL_ITEM(SDL_GDKSuspendGPU),
-    SDL_SYMBOL_ITEM(SDL_GL_CreateContext),
-    SDL_SYMBOL_ITEM(SDL_GL_DestroyContext),
-    SDL_SYMBOL_ITEM(SDL_GL_ExtensionSupported),
-    SDL_SYMBOL_ITEM(SDL_GL_GetAttribute),
-    SDL_SYMBOL_ITEM(SDL_GL_GetCurrentContext),
-    SDL_SYMBOL_ITEM(SDL_GL_GetCurrentWindow),
-    SDL_SYMBOL_ITEM(SDL_GL_GetProcAddress),
-    SDL_SYMBOL_ITEM(SDL_GL_GetSwapInterval),
-    SDL_SYMBOL_ITEM(SDL_GL_LoadLibrary),
-    SDL_SYMBOL_ITEM(SDL_GL_MakeCurrent),
-    SDL_SYMBOL_ITEM(SDL_GL_ResetAttributes),
-    SDL_SYMBOL_ITEM(SDL_GL_SetAttribute),
-    SDL_SYMBOL_ITEM(SDL_GL_SetSwapInterval),
-    SDL_SYMBOL_ITEM(SDL_GL_SwapWindow),
-    SDL_SYMBOL_ITEM(SDL_GL_UnloadLibrary),
-    SDL_SYMBOL_ITEM(SDL_GPUSupportsProperties),
-    SDL_SYMBOL_ITEM(SDL_GPUSupportsShaderFormats),
-    SDL_SYMBOL_ITEM(SDL_GPUTextureFormatTexelBlockSize),
-    SDL_SYMBOL_ITEM(SDL_GPUTextureSupportsFormat),
-    SDL_SYMBOL_ITEM(SDL_GPUTextureSupportsSampleCount),
-    SDL_SYMBOL_ITEM(SDL_GUIDToString),
-    SDL_SYMBOL_ITEM(SDL_GamepadConnected),
-    SDL_SYMBOL_ITEM(SDL_GamepadEventsEnabled),
-    SDL_SYMBOL_ITEM(SDL_GamepadHasAxis),
-    SDL_SYMBOL_ITEM(SDL_GamepadHasButton),
-    SDL_SYMBOL_ITEM(SDL_GamepadHasSensor),
-    SDL_SYMBOL_ITEM(SDL_GamepadSensorEnabled),
-    SDL_SYMBOL_ITEM(SDL_GenerateMipmapsForGPUTexture),
-    SDL_SYMBOL_ITEM(SDL_GetAndroidActivity),
-    SDL_SYMBOL_ITEM(SDL_GetAndroidCachePath),
-    SDL_SYMBOL_ITEM(SDL_GetAndroidExternalStoragePath),
-    SDL_SYMBOL_ITEM(SDL_GetAndroidExternalStorageState),
-    SDL_SYMBOL_ITEM(SDL_GetAndroidInternalStoragePath),
-    SDL_SYMBOL_ITEM(SDL_GetAndroidJNIEnv),
-    SDL_SYMBOL_ITEM(SDL_GetAndroidSDKVersion),
-    SDL_SYMBOL_ITEM(SDL_GetAppMetadataProperty),
-    SDL_SYMBOL_ITEM(SDL_GetAssertionHandler),
-    SDL_SYMBOL_ITEM(SDL_GetAssertionReport),
-    SDL_SYMBOL_ITEM(SDL_GetAtomicInt),
-    SDL_SYMBOL_ITEM(SDL_GetAtomicPointer),
-    SDL_SYMBOL_ITEM(SDL_GetAtomicU32),
-    SDL_SYMBOL_ITEM(SDL_GetAudioDeviceChannelMap),
-    SDL_SYMBOL_ITEM(SDL_GetAudioDeviceFormat),
-    SDL_SYMBOL_ITEM(SDL_GetAudioDeviceGain),
-    SDL_SYMBOL_ITEM(SDL_GetAudioDeviceName),
-    SDL_SYMBOL_ITEM(SDL_GetAudioDriver),
-    SDL_SYMBOL_ITEM(SDL_GetAudioFormatName),
-    SDL_SYMBOL_ITEM(SDL_GetAudioPlaybackDevices),
-    SDL_SYMBOL_ITEM(SDL_GetAudioRecordingDevices),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamAvailable),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamData),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamDevice),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamFormat),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamFrequencyRatio),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamGain),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamInputChannelMap),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamOutputChannelMap),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamProperties),
-    SDL_SYMBOL_ITEM(SDL_GetAudioStreamQueued),
-    SDL_SYMBOL_ITEM(SDL_GetBasePath),
-    SDL_SYMBOL_ITEM(SDL_GetBooleanProperty),
-    SDL_SYMBOL_ITEM(SDL_GetCPUCacheLineSize),
-    SDL_SYMBOL_ITEM(SDL_GetCameraDriver),
-    SDL_SYMBOL_ITEM(SDL_GetCameraFormat),
-    SDL_SYMBOL_ITEM(SDL_GetCameraID),
-    SDL_SYMBOL_ITEM(SDL_GetCameraName),
-    SDL_SYMBOL_ITEM(SDL_GetCameraPermissionState),
-    SDL_SYMBOL_ITEM(SDL_GetCameraPosition),
-    SDL_SYMBOL_ITEM(SDL_GetCameraProperties),
-    SDL_SYMBOL_ITEM(SDL_GetCameraSupportedFormats),
-    SDL_SYMBOL_ITEM(SDL_GetCameras),
-    SDL_SYMBOL_ITEM(SDL_GetClipboardData),
-    SDL_SYMBOL_ITEM(SDL_GetClipboardMimeTypes),
-    SDL_SYMBOL_ITEM(SDL_GetClipboardText),
-    SDL_SYMBOL_ITEM(SDL_GetClosestFullscreenDisplayMode),
-    SDL_SYMBOL_ITEM(SDL_GetCurrentAudioDriver),
-    SDL_SYMBOL_ITEM(SDL_GetCurrentCameraDriver),
-    SDL_SYMBOL_ITEM(SDL_GetCurrentDisplayMode),
-    SDL_SYMBOL_ITEM(SDL_GetCurrentDisplayOrientation),
-    SDL_SYMBOL_ITEM(SDL_GetCurrentRenderOutputSize),
-    SDL_SYMBOL_ITEM(SDL_GetCurrentThreadID),
-    SDL_SYMBOL_ITEM(SDL_GetCurrentTime),
-    SDL_SYMBOL_ITEM(SDL_GetCurrentVideoDriver),
-    SDL_SYMBOL_ITEM(SDL_GetCursor),
-    SDL_SYMBOL_ITEM(SDL_GetDXGIOutputInfo),
-    SDL_SYMBOL_ITEM(SDL_GetDateTimeLocalePreferences),
-    SDL_SYMBOL_ITEM(SDL_GetDayOfWeek),
-    SDL_SYMBOL_ITEM(SDL_GetDayOfYear),
-    SDL_SYMBOL_ITEM(SDL_GetDaysInMonth),
-    SDL_SYMBOL_ITEM(SDL_GetDefaultAssertionHandler),
-    SDL_SYMBOL_ITEM(SDL_GetDefaultCursor),
-    SDL_SYMBOL_ITEM(SDL_GetDesktopDisplayMode),
-    SDL_SYMBOL_ITEM(SDL_GetDirect3D9AdapterIndex),
-    SDL_SYMBOL_ITEM(SDL_GetDisplayBounds),
-    SDL_SYMBOL_ITEM(SDL_GetDisplayContentScale),
-    SDL_SYMBOL_ITEM(SDL_GetDisplayForPoint),
-    SDL_SYMBOL_ITEM(SDL_GetDisplayForRect),
-    SDL_SYMBOL_ITEM(SDL_GetDisplayForWindow),
-    SDL_SYMBOL_ITEM(SDL_GetDisplayName),
-    SDL_SYMBOL_ITEM(SDL_GetDisplayProperties),
-    SDL_SYMBOL_ITEM(SDL_GetDisplayUsableBounds),
-    SDL_SYMBOL_ITEM(SDL_GetDisplays),
-    SDL_SYMBOL_ITEM(SDL_GetEnvironment),
-    SDL_SYMBOL_ITEM(SDL_GetEnvironmentVariable),
-    SDL_SYMBOL_ITEM(SDL_GetEnvironmentVariables),
-    SDL_SYMBOL_ITEM(SDL_GetError),
-    SDL_SYMBOL_ITEM(SDL_GetEventFilter),
-    SDL_SYMBOL_ITEM(SDL_GetFloatProperty),
-    SDL_SYMBOL_ITEM(SDL_GetFullscreenDisplayModes),
-    SDL_SYMBOL_ITEM(SDL_GetGDKDefaultUser),
-    SDL_SYMBOL_ITEM(SDL_GetGDKTaskQueue),
-    SDL_SYMBOL_ITEM(SDL_GetGPUDeviceDriver),
-    SDL_SYMBOL_ITEM(SDL_GetGPUDriver),
-    SDL_SYMBOL_ITEM(SDL_GetGPUShaderFormats),
-    SDL_SYMBOL_ITEM(SDL_GetGPUSwapchainTextureFormat),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadAppleSFSymbolsNameForAxis),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadAppleSFSymbolsNameForButton),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadAxis),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadAxisFromString),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadBindings),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadButton),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadButtonFromString),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadButtonLabel),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadButtonLabelForType),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadConnectionState),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadFirmwareVersion),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadFromID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadFromPlayerIndex),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadGUIDForID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadJoystick),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadMapping),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadMappingForGUID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadMappingForID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadMappings),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadName),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadNameForID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadPath),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadPathForID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadPlayerIndex),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadPlayerIndexForID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadPowerInfo),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadProduct),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadProductForID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadProductVersion),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadProductVersionForID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadProperties),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadSensorData),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadSensorDataRate),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadSerial),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadSteamHandle),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadStringForAxis),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadStringForButton),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadStringForType),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadTouchpadFinger),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadType),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadTypeForID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadTypeFromString),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadVendor),
-    SDL_SYMBOL_ITEM(SDL_GetGamepadVendorForID),
-    SDL_SYMBOL_ITEM(SDL_GetGamepads),
-    SDL_SYMBOL_ITEM(SDL_GetGlobalMouseState),
-    SDL_SYMBOL_ITEM(SDL_GetGlobalProperties),
-    SDL_SYMBOL_ITEM(SDL_GetGrabbedWindow),
-    SDL_SYMBOL_ITEM(SDL_GetHapticEffectStatus),
-    SDL_SYMBOL_ITEM(SDL_GetHapticFeatures),
-    SDL_SYMBOL_ITEM(SDL_GetHapticFromID),
-    SDL_SYMBOL_ITEM(SDL_GetHapticID),
-    SDL_SYMBOL_ITEM(SDL_GetHapticName),
-    SDL_SYMBOL_ITEM(SDL_GetHapticNameForID),
-    SDL_SYMBOL_ITEM(SDL_GetHaptics),
-    SDL_SYMBOL_ITEM(SDL_GetHint),
-    SDL_SYMBOL_ITEM(SDL_GetHintBoolean),
-    SDL_SYMBOL_ITEM(SDL_GetIOProperties),
-    SDL_SYMBOL_ITEM(SDL_GetIOSize),
-    SDL_SYMBOL_ITEM(SDL_GetIOStatus),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickAxis),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickAxisInitialState),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickBall),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickButton),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickConnectionState),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickFirmwareVersion),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickFromID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickFromPlayerIndex),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickGUID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickGUIDForID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickGUIDInfo),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickHat),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickName),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickNameForID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickPath),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickPathForID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickPlayerIndex),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickPlayerIndexForID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickPowerInfo),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickProduct),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickProductForID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickProductVersion),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickProductVersionForID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickProperties),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickSerial),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickType),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickTypeForID),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickVendor),
-    SDL_SYMBOL_ITEM(SDL_GetJoystickVendorForID),
-    SDL_SYMBOL_ITEM(SDL_GetJoysticks),
-    SDL_SYMBOL_ITEM(SDL_GetKeyFromName),
-    SDL_SYMBOL_ITEM(SDL_GetKeyFromScancode),
-    SDL_SYMBOL_ITEM(SDL_GetKeyName),
-    SDL_SYMBOL_ITEM(SDL_GetKeyboardFocus),
-    SDL_SYMBOL_ITEM(SDL_GetKeyboardNameForID),
-    SDL_SYMBOL_ITEM(SDL_GetKeyboardState),
-    SDL_SYMBOL_ITEM(SDL_GetKeyboards),
-    SDL_SYMBOL_ITEM(SDL_GetLogOutputFunction),
-    SDL_SYMBOL_ITEM(SDL_GetLogPriority),
-    SDL_SYMBOL_ITEM(SDL_GetMasksForPixelFormat),
-    SDL_SYMBOL_ITEM(SDL_GetMaxHapticEffects),
-    SDL_SYMBOL_ITEM(SDL_GetMaxHapticEffectsPlaying),
-    SDL_SYMBOL_ITEM(SDL_GetMemoryFunctions),
-    SDL_SYMBOL_ITEM(SDL_GetMice),
-    SDL_SYMBOL_ITEM(SDL_GetModState),
-    SDL_SYMBOL_ITEM(SDL_GetMouseFocus),
-    SDL_SYMBOL_ITEM(SDL_GetMouseNameForID),
-    SDL_SYMBOL_ITEM(SDL_GetMouseState),
-    SDL_SYMBOL_ITEM(SDL_GetNaturalDisplayOrientation),
-    SDL_SYMBOL_ITEM(SDL_GetNumAllocations),
-    SDL_SYMBOL_ITEM(SDL_GetNumAudioDrivers),
-    SDL_SYMBOL_ITEM(SDL_GetNumCameraDrivers),
-    SDL_SYMBOL_ITEM(SDL_GetNumGPUDrivers),
-    SDL_SYMBOL_ITEM(SDL_GetNumGamepadTouchpadFingers),
-    SDL_SYMBOL_ITEM(SDL_GetNumGamepadTouchpads),
-    SDL_SYMBOL_ITEM(SDL_GetNumHapticAxes),
-    SDL_SYMBOL_ITEM(SDL_GetNumJoystickAxes),
-    SDL_SYMBOL_ITEM(SDL_GetNumJoystickBalls),
-    SDL_SYMBOL_ITEM(SDL_GetNumJoystickButtons),
-    SDL_SYMBOL_ITEM(SDL_GetNumJoystickHats),
-    SDL_SYMBOL_ITEM(SDL_GetNumLogicalCPUCores),
-    SDL_SYMBOL_ITEM(SDL_GetNumRenderDrivers),
-    SDL_SYMBOL_ITEM(SDL_GetNumVideoDrivers),
-    SDL_SYMBOL_ITEM(SDL_GetNumberProperty),
-    SDL_SYMBOL_ITEM(SDL_GetOriginalMemoryFunctions),
-    SDL_SYMBOL_ITEM(SDL_GetPathInfo),
-    SDL_SYMBOL_ITEM(SDL_GetPerformanceCounter),
-    SDL_SYMBOL_ITEM(SDL_GetPerformanceFrequency),
-    SDL_SYMBOL_ITEM(SDL_GetPixelFormatDetails),
-    SDL_SYMBOL_ITEM(SDL_GetPixelFormatForMasks),
-    SDL_SYMBOL_ITEM(SDL_GetPixelFormatName),
-    SDL_SYMBOL_ITEM(SDL_GetPlatform),
-    SDL_SYMBOL_ITEM(SDL_GetPointerProperty),
-    SDL_SYMBOL_ITEM(SDL_GetPowerInfo),
-    SDL_SYMBOL_ITEM(SDL_GetPrefPath),
-    SDL_SYMBOL_ITEM(SDL_GetPreferredLocales),
-    SDL_SYMBOL_ITEM(SDL_GetPrimaryDisplay),
-    SDL_SYMBOL_ITEM(SDL_GetPrimarySelectionText),
-    SDL_SYMBOL_ITEM(SDL_GetProcessInput),
-    SDL_SYMBOL_ITEM(SDL_GetProcessOutput),
-    SDL_SYMBOL_ITEM(SDL_GetProcessProperties),
-    SDL_SYMBOL_ITEM(SDL_GetPropertyType),
-    SDL_SYMBOL_ITEM(SDL_GetRGB),
-    SDL_SYMBOL_ITEM(SDL_GetRGBA),
-    SDL_SYMBOL_ITEM(SDL_GetRealGamepadType),
-    SDL_SYMBOL_ITEM(SDL_GetRealGamepadTypeForID),
-    SDL_SYMBOL_ITEM(SDL_GetRectAndLineIntersection),
-    SDL_SYMBOL_ITEM(SDL_GetRectAndLineIntersectionFloat),
-    SDL_SYMBOL_ITEM(SDL_GetRectEnclosingPoints),
-    SDL_SYMBOL_ITEM(SDL_GetRectEnclosingPointsFloat),
-    SDL_SYMBOL_ITEM(SDL_GetRectIntersection),
-    SDL_SYMBOL_ITEM(SDL_GetRectIntersectionFloat),
-    SDL_SYMBOL_ITEM(SDL_GetRectUnion),
-    SDL_SYMBOL_ITEM(SDL_GetRectUnionFloat),
-    SDL_SYMBOL_ITEM(SDL_GetRelativeMouseState),
-    SDL_SYMBOL_ITEM(SDL_GetRenderClipRect),
-    SDL_SYMBOL_ITEM(SDL_GetRenderColorScale),
-    SDL_SYMBOL_ITEM(SDL_GetRenderDrawBlendMode),
-    SDL_SYMBOL_ITEM(SDL_GetRenderDrawColor),
-    SDL_SYMBOL_ITEM(SDL_GetRenderDrawColorFloat),
-    SDL_SYMBOL_ITEM(SDL_GetRenderDriver),
-    SDL_SYMBOL_ITEM(SDL_GetRenderLogicalPresentation),
-    SDL_SYMBOL_ITEM(SDL_GetRenderLogicalPresentationRect),
-    SDL_SYMBOL_ITEM(SDL_GetRenderMetalCommandEncoder),
-    SDL_SYMBOL_ITEM(SDL_GetRenderMetalLayer),
-    SDL_SYMBOL_ITEM(SDL_GetRenderOutputSize),
-    SDL_SYMBOL_ITEM(SDL_GetRenderSafeArea),
-    SDL_SYMBOL_ITEM(SDL_GetRenderScale),
-    SDL_SYMBOL_ITEM(SDL_GetRenderTarget),
-    SDL_SYMBOL_ITEM(SDL_GetRenderVSync),
-    SDL_SYMBOL_ITEM(SDL_GetRenderViewport),
-    SDL_SYMBOL_ITEM(SDL_GetRenderWindow),
-    SDL_SYMBOL_ITEM(SDL_GetRenderer),
-    SDL_SYMBOL_ITEM(SDL_GetRendererFromTexture),
-    SDL_SYMBOL_ITEM(SDL_GetRendererName),
-    SDL_SYMBOL_ITEM(SDL_GetRendererProperties),
-    SDL_SYMBOL_ITEM(SDL_GetRevision),
-    SDL_SYMBOL_ITEM(SDL_GetSIMDAlignment),
-    SDL_SYMBOL_ITEM(SDL_GetScancodeFromKey),
-    SDL_SYMBOL_ITEM(SDL_GetScancodeFromName),
-    SDL_SYMBOL_ITEM(SDL_GetScancodeName),
-    SDL_SYMBOL_ITEM(SDL_GetSemaphoreValue),
-    SDL_SYMBOL_ITEM(SDL_GetSensorData),
-    SDL_SYMBOL_ITEM(SDL_GetSensorFromID),
-    SDL_SYMBOL_ITEM(SDL_GetSensorID),
-    SDL_SYMBOL_ITEM(SDL_GetSensorName),
-    SDL_SYMBOL_ITEM(SDL_GetSensorNameForID),
-    SDL_SYMBOL_ITEM(SDL_GetSensorNonPortableType),
-    SDL_SYMBOL_ITEM(SDL_GetSensorNonPortableTypeForID),
-    SDL_SYMBOL_ITEM(SDL_GetSensorProperties),
-    SDL_SYMBOL_ITEM(SDL_GetSensorType),
-    SDL_SYMBOL_ITEM(SDL_GetSensorTypeForID),
-    SDL_SYMBOL_ITEM(SDL_GetSensors),
-    SDL_SYMBOL_ITEM(SDL_GetSilenceValueForFormat),
-    SDL_SYMBOL_ITEM(SDL_GetStorageFileSize),
-    SDL_SYMBOL_ITEM(SDL_GetStoragePathInfo),
-    SDL_SYMBOL_ITEM(SDL_GetStorageSpaceRemaining),
-    SDL_SYMBOL_ITEM(SDL_GetStringProperty),
-    SDL_SYMBOL_ITEM(SDL_GetSurfaceAlphaMod),
-    SDL_SYMBOL_ITEM(SDL_GetSurfaceBlendMode),
-    SDL_SYMBOL_ITEM(SDL_GetSurfaceClipRect),
-    SDL_SYMBOL_ITEM(SDL_GetSurfaceColorKey),
-    SDL_SYMBOL_ITEM(SDL_GetSurfaceColorMod),
-    SDL_SYMBOL_ITEM(SDL_GetSurfaceColorspace),
-    SDL_SYMBOL_ITEM(SDL_GetSurfaceImages),
-    SDL_SYMBOL_ITEM(SDL_GetSurfacePalette),
-    SDL_SYMBOL_ITEM(SDL_GetSurfaceProperties),
-    SDL_SYMBOL_ITEM(SDL_GetSystemRAM),
-    SDL_SYMBOL_ITEM(SDL_GetSystemTheme),
-    SDL_SYMBOL_ITEM(SDL_GetTLS),
-    SDL_SYMBOL_ITEM(SDL_GetTextInputArea),
-    SDL_SYMBOL_ITEM(SDL_GetTextureAlphaMod),
-    SDL_SYMBOL_ITEM(SDL_GetTextureAlphaModFloat),
-    SDL_SYMBOL_ITEM(SDL_GetTextureBlendMode),
-    SDL_SYMBOL_ITEM(SDL_GetTextureColorMod),
-    SDL_SYMBOL_ITEM(SDL_GetTextureColorModFloat),
-    SDL_SYMBOL_ITEM(SDL_GetTextureProperties),
-    SDL_SYMBOL_ITEM(SDL_GetTextureScaleMode),
-    SDL_SYMBOL_ITEM(SDL_GetTextureSize),
-    SDL_SYMBOL_ITEM(SDL_GetThreadID),
-    SDL_SYMBOL_ITEM(SDL_GetThreadName),
-    SDL_SYMBOL_ITEM(SDL_GetTicks),
-    SDL_SYMBOL_ITEM(SDL_GetTicksNS),
-    SDL_SYMBOL_ITEM(SDL_GetTouchDeviceName),
-    SDL_SYMBOL_ITEM(SDL_GetTouchDeviceType),
-    SDL_SYMBOL_ITEM(SDL_GetTouchDevices),
-    SDL_SYMBOL_ITEM(SDL_GetTouchFingers),
-    SDL_SYMBOL_ITEM(SDL_GetUserFolder),
-    SDL_SYMBOL_ITEM(SDL_GetVersion),
-    SDL_SYMBOL_ITEM(SDL_GetVideoDriver),
-    SDL_SYMBOL_ITEM(SDL_GetWindowAspectRatio),
-    SDL_SYMBOL_ITEM(SDL_GetWindowBordersSize),
-    SDL_SYMBOL_ITEM(SDL_GetWindowDisplayScale),
-    SDL_SYMBOL_ITEM(SDL_GetWindowFlags),
-    SDL_SYMBOL_ITEM(SDL_GetWindowFromEvent),
-    SDL_SYMBOL_ITEM(SDL_GetWindowFromID),
-    SDL_SYMBOL_ITEM(SDL_GetWindowFullscreenMode),
-    SDL_SYMBOL_ITEM(SDL_GetWindowICCProfile),
-    SDL_SYMBOL_ITEM(SDL_GetWindowID),
-    SDL_SYMBOL_ITEM(SDL_GetWindowKeyboardGrab),
-    SDL_SYMBOL_ITEM(SDL_GetWindowMaximumSize),
-    SDL_SYMBOL_ITEM(SDL_GetWindowMinimumSize),
-    SDL_SYMBOL_ITEM(SDL_GetWindowMouseGrab),
-    SDL_SYMBOL_ITEM(SDL_GetWindowMouseRect),
-    SDL_SYMBOL_ITEM(SDL_GetWindowOpacity),
-    SDL_SYMBOL_ITEM(SDL_GetWindowParent),
-    SDL_SYMBOL_ITEM(SDL_GetWindowPixelDensity),
-    SDL_SYMBOL_ITEM(SDL_GetWindowPixelFormat),
-    SDL_SYMBOL_ITEM(SDL_GetWindowPosition),
-    SDL_SYMBOL_ITEM(SDL_GetWindowProperties),
-    SDL_SYMBOL_ITEM(SDL_GetWindowRelativeMouseMode),
-    SDL_SYMBOL_ITEM(SDL_GetWindowSafeArea),
-    SDL_SYMBOL_ITEM(SDL_GetWindowSize),
-    SDL_SYMBOL_ITEM(SDL_GetWindowSizeInPixels),
-    SDL_SYMBOL_ITEM(SDL_GetWindowSurface),
-    SDL_SYMBOL_ITEM(SDL_GetWindowSurfaceVSync),
-    SDL_SYMBOL_ITEM(SDL_GetWindowTitle),
-    SDL_SYMBOL_ITEM(SDL_GetWindows),
-    SDL_SYMBOL_ITEM(SDL_GlobDirectory),
-    SDL_SYMBOL_ITEM(SDL_GlobStorageDirectory),
-    SDL_SYMBOL_ITEM(SDL_HapticEffectSupported),
-    SDL_SYMBOL_ITEM(SDL_HapticRumbleSupported),
-    SDL_SYMBOL_ITEM(SDL_HasARMSIMD),
-    SDL_SYMBOL_ITEM(SDL_HasAVX2),
-    SDL_SYMBOL_ITEM(SDL_HasAVX512F),
-    SDL_SYMBOL_ITEM(SDL_HasAVX),
-    SDL_SYMBOL_ITEM(SDL_HasAltiVec),
-    SDL_SYMBOL_ITEM(SDL_HasClipboardData),
-    SDL_SYMBOL_ITEM(SDL_HasClipboardText),
-    SDL_SYMBOL_ITEM(SDL_HasEvent),
-    SDL_SYMBOL_ITEM(SDL_HasEvents),
-    SDL_SYMBOL_ITEM(SDL_HasGamepad),
-    SDL_SYMBOL_ITEM(SDL_HasJoystick),
-    SDL_SYMBOL_ITEM(SDL_HasKeyboard),
-    SDL_SYMBOL_ITEM(SDL_HasLASX),
-    SDL_SYMBOL_ITEM(SDL_HasLSX),
-    SDL_SYMBOL_ITEM(SDL_HasMMX),
-    SDL_SYMBOL_ITEM(SDL_HasMouse),
-    SDL_SYMBOL_ITEM(SDL_HasNEON),
-    SDL_SYMBOL_ITEM(SDL_HasPrimarySelectionText),
-    SDL_SYMBOL_ITEM(SDL_HasProperty),
-    SDL_SYMBOL_ITEM(SDL_HasRectIntersection),
-    SDL_SYMBOL_ITEM(SDL_HasRectIntersectionFloat),
-    SDL_SYMBOL_ITEM(SDL_HasSSE2),
-    SDL_SYMBOL_ITEM(SDL_HasSSE3),
-    SDL_SYMBOL_ITEM(SDL_HasSSE41),
-    SDL_SYMBOL_ITEM(SDL_HasSSE42),
-    SDL_SYMBOL_ITEM(SDL_HasSSE),
-    SDL_SYMBOL_ITEM(SDL_HasScreenKeyboardSupport),
-    SDL_SYMBOL_ITEM(SDL_HideCursor),
-    SDL_SYMBOL_ITEM(SDL_HideWindow),
-    SDL_SYMBOL_ITEM(SDL_IOFromConstMem),
-    SDL_SYMBOL_ITEM(SDL_IOFromDynamicMem),
-    SDL_SYMBOL_ITEM(SDL_IOFromFile),
-    SDL_SYMBOL_ITEM(SDL_IOFromMem),
-    SDL_SYMBOL_ITEM(SDL_IOprintf),
-    SDL_SYMBOL_ITEM(SDL_IOvprintf),
-    SDL_SYMBOL_ITEM(SDL_Init),
-    SDL_SYMBOL_ITEM(SDL_InitHapticRumble),
-    SDL_SYMBOL_ITEM(SDL_InitSubSystem),
-    SDL_SYMBOL_ITEM(SDL_InsertGPUDebugLabel),
-    SDL_SYMBOL_ITEM(SDL_IsChromebook),
-    SDL_SYMBOL_ITEM(SDL_IsDeXMode),
-    SDL_SYMBOL_ITEM(SDL_IsGamepad),
-    SDL_SYMBOL_ITEM(SDL_IsJoystickHaptic),
-    SDL_SYMBOL_ITEM(SDL_IsJoystickVirtual),
-    SDL_SYMBOL_ITEM(SDL_IsMouseHaptic),
-    SDL_SYMBOL_ITEM(SDL_IsTV),
-    SDL_SYMBOL_ITEM(SDL_IsTablet),
-    SDL_SYMBOL_ITEM(SDL_JoystickConnected),
-    SDL_SYMBOL_ITEM(SDL_JoystickEventsEnabled),
-    SDL_SYMBOL_ITEM(SDL_KillProcess),
-    SDL_SYMBOL_ITEM(SDL_LoadBMP),
-    SDL_SYMBOL_ITEM(SDL_LoadBMP_IO),
-    SDL_SYMBOL_ITEM(SDL_LoadFile),
-    SDL_SYMBOL_ITEM(SDL_LoadFile_IO),
-    SDL_SYMBOL_ITEM(SDL_LoadFunction),
-    SDL_SYMBOL_ITEM(SDL_LoadObject),
-    SDL_SYMBOL_ITEM(SDL_LoadWAV),
-    SDL_SYMBOL_ITEM(SDL_LoadWAV_IO),
-    SDL_SYMBOL_ITEM(SDL_LockAudioStream),
-    SDL_SYMBOL_ITEM(SDL_LockJoysticks),
-    SDL_SYMBOL_ITEM(SDL_LockMutex),
-    SDL_SYMBOL_ITEM(SDL_LockProperties),
-    SDL_SYMBOL_ITEM(SDL_LockRWLockForReading),
-    SDL_SYMBOL_ITEM(SDL_LockRWLockForWriting),
-    SDL_SYMBOL_ITEM(SDL_LockSpinlock),
-    SDL_SYMBOL_ITEM(SDL_LockSurface),
-    SDL_SYMBOL_ITEM(SDL_LockTexture),
-    SDL_SYMBOL_ITEM(SDL_Lock

(Patch may be truncated, please check the link at the top of this post.)