SDL: The clip rect is defined in terms of the current viewport

From 304d425f99b3b62e5f77ef869731bb702810a572 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 3 Jul 2023 17:09:49 -0700
Subject: [PATCH] The clip rect is defined in terms of the current viewport

Don't use the viewport offset when setting the clip rect in the D3D12 renderer.

This fixes "testautomation --filter render_testViewport" on Windows
---
 src/render/direct3d12/SDL_render_d3d12.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index 376361bfea44..16fcb5ee3d06 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -2604,6 +2604,7 @@ static int D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
         case SDL_RENDERCMD_SETCLIPRECT:
         {
             const SDL_Rect *rect = &cmd->data.cliprect.rect;
+            SDL_Rect viewport_cliprect;
             if (rendererData->currentCliprectEnabled != cmd->data.cliprect.enabled) {
                 rendererData->currentCliprectEnabled = cmd->data.cliprect.enabled;
                 rendererData->cliprectDirty = SDL_TRUE;
@@ -2611,7 +2612,11 @@ static int D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             if (!rendererData->currentCliprectEnabled) {
                 /* If the clip rect is disabled, then the scissor rect should be the whole viewport,
                    since direct3d12 doesn't allow disabling the scissor rectangle */
-                rect = &rendererData->currentViewport;
+                viewport_cliprect.x = 0;
+                viewport_cliprect.y = 0;
+                viewport_cliprect.w = rendererData->currentViewport.w;
+                viewport_cliprect.h = rendererData->currentViewport.h;
+                rect = &viewport_cliprect;
             }
             if (SDL_memcmp(&rendererData->currentCliprect, rect, sizeof(*rect)) != 0) {
                 SDL_copyp(&rendererData->currentCliprect, rect);