From 36b7ce3b4eb3b4eea20eb81a29e1d5fc9b6578d5 Mon Sep 17 00:00:00 2001
From: Anonymous Maarten <[EMAIL REDACTED]>
Date: Wed, 12 Aug 2026 23:04:47 +0200
Subject: [PATCH] The spinning cube GPU example triggers a few parameter
validation errors for an offscreen renderer
---
src/render/SDL_render.c | 2 +-
src/render/gpu/SDL_render_gpu.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 9dbb2739dac19..36474b8084a11 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -5533,7 +5533,7 @@ bool SDL_RenderPresent(SDL_Renderer *renderer)
CHECK_RENDERER_MAGIC(renderer, false);
- CHECK_PARAM(renderer->target) {
+ if (renderer->target) {
if (!renderer->window && SDL_strcmp(renderer->name, SDL_GPU_RENDERER) == 0) {
// We're an offscreen renderer, we must submit the command queue
} else {
diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c
index 91b018bd4a65a..5a5b7aa5e4007 100644
--- a/src/render/gpu/SDL_render_gpu.c
+++ b/src/render/gpu/SDL_render_gpu.c
@@ -1747,7 +1747,7 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
GPU_RenderData *data = NULL;
// Clear any OpenGL properties on the window to avoid potential driver conflicts.
- SDL_WindowFlags flags = SDL_GetWindowFlags(window);
+ SDL_WindowFlags flags = window ? SDL_GetWindowFlags(window) : 0;
if (flags & SDL_WINDOW_OPENGL) {
flags &= ~SDL_WINDOW_OPENGL;
SDL_ReconfigureWindow(window, flags);