Is it possible to run OpenGL render loop and event processing loop in
different threads (event in main, render in SDL_CreateThread-spawned one)?
I’m getting a bunch of X11 errors and a SIGSEGV in the end:
Xlib: sequence lost (0x10176 > 0x6a) in reply type 0x17!
Xlib: sequence lost (0x10000 > 0x6a) in reply type 0x1!
XIO: fatal IO error 0 (Success) on X server ":0.0"
after 106 requests (0 known processed) with 3 events remaining.
X Error of failed request: 64
Major opcode of failed request: 127 (X_NoOperation)
Serial number of failed request: 40049
Current serial number in output stream: 106–
Sincerely,
Vladimir “Farcaller” Pouzanov Hack&Dev Team
PGP/GPG: 0x3A40FF29 http://hackndev.com
Fingerprint: FA36 877A 2DC3 B56F CAB5 7DB3 4C97 A596 3A40 FF29
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