SDL: touch: don't compare mouse_touch_events to zero; it's a bool.

From 367c8d7c7b525d90cc4f6dbb02134ed9f10e2783 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Fri, 14 Nov 2025 10:27:44 -0500
Subject: [PATCH] touch: don't compare mouse_touch_events to zero; it's a bool.

---
 src/events/SDL_touch.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/events/SDL_touch.c b/src/events/SDL_touch.c
index 6c0388e7f70cf..4a3d4e1e8ccf7 100644
--- a/src/events/SDL_touch.c
+++ b/src/events/SDL_touch.c
@@ -415,7 +415,7 @@ void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid
     }
 
     // SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer
-    if (mouse->mouse_touch_events == 0) {
+    if (!mouse->mouse_touch_events) {
         if (id == SDL_MOUSE_TOUCHID) {
             return;
         }