SDL_ttf: Fixed Xcode warning about Framework include style

From 5e81bb37751541bed102deed43d018c334b98a12 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 30 Apr 2022 12:17:31 -0700
Subject: [PATCH] Fixed Xcode warning about Framework include style

---
 Xcode/iOS/SDL2.framework/Headers/SDL.h        | 66 ++++++++---------
 Xcode/iOS/SDL2.framework/Headers/SDL_assert.h |  6 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h |  8 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_audio.h  | 18 ++---
 Xcode/iOS/SDL2.framework/Headers/SDL_bits.h   |  6 +-
 .../SDL2.framework/Headers/SDL_blendmode.h    |  4 +-
 .../SDL2.framework/Headers/SDL_clipboard.h    |  6 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_config.h | 18 ++---
 .../Headers/SDL_config_iphoneos.h             |  2 +-
 .../iOS/SDL2.framework/Headers/SDL_cpuinfo.h  |  6 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_endian.h |  6 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_error.h  |  6 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_events.h | 26 +++----
 .../SDL2.framework/Headers/SDL_filesystem.h   |  6 +-
 .../Headers/SDL_gamecontroller.h              | 12 ++--
 .../iOS/SDL2.framework/Headers/SDL_gesture.h  | 12 ++--
 Xcode/iOS/SDL2.framework/Headers/SDL_haptic.h | 10 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_hints.h  |  6 +-
 .../iOS/SDL2.framework/Headers/SDL_joystick.h |  8 +--
 .../iOS/SDL2.framework/Headers/SDL_keyboard.h | 12 ++--
 .../iOS/SDL2.framework/Headers/SDL_keycode.h  |  4 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_loadso.h |  8 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_log.h    |  6 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_main.h   |  6 +-
 .../SDL2.framework/Headers/SDL_messagebox.h   |  8 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_metal.h  |  6 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_mouse.h  | 10 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_mutex.h  |  8 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_opengl.h |  6 +-
 .../iOS/SDL2.framework/Headers/SDL_opengles.h |  2 +-
 .../SDL2.framework/Headers/SDL_opengles2.h    | 10 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_pixels.h |  8 +--
 .../iOS/SDL2.framework/Headers/SDL_platform.h |  8 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_power.h  |  6 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_quit.h   |  4 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_rect.h   | 12 ++--
 Xcode/iOS/SDL2.framework/Headers/SDL_render.h | 10 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_rwops.h  |  8 +--
 .../iOS/SDL2.framework/Headers/SDL_scancode.h |  2 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_sensor.h |  8 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_shape.h  | 14 ++--
 Xcode/iOS/SDL2.framework/Headers/SDL_stdinc.h |  6 +-
 .../iOS/SDL2.framework/Headers/SDL_surface.h  | 14 ++--
 Xcode/iOS/SDL2.framework/Headers/SDL_system.h | 12 ++--
 Xcode/iOS/SDL2.framework/Headers/SDL_syswm.h  | 14 ++--
 Xcode/iOS/SDL2.framework/Headers/SDL_thread.h | 12 ++--
 Xcode/iOS/SDL2.framework/Headers/SDL_timer.h  |  8 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_touch.h  | 10 +--
 Xcode/iOS/SDL2.framework/Headers/SDL_types.h  |  2 +-
 .../iOS/SDL2.framework/Headers/SDL_version.h  |  6 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_video.h  | 12 ++--
 Xcode/iOS/SDL2.framework/Headers/SDL_vulkan.h |  6 +-
 .../SDL2.framework/Versions/A/Headers/SDL.h   | 70 +++++++++----------
 .../Versions/A/Headers/SDL_assert.h           |  6 +-
 .../Versions/A/Headers/SDL_atomic.h           |  8 +--
 .../Versions/A/Headers/SDL_audio.h            | 18 ++---
 .../Versions/A/Headers/SDL_bits.h             |  6 +-
 .../Versions/A/Headers/SDL_blendmode.h        |  4 +-
 .../Versions/A/Headers/SDL_clipboard.h        |  6 +-
 .../Versions/A/Headers/SDL_config.h           | 18 ++---
 .../Versions/A/Headers/SDL_config_macosx.h    |  2 +-
 .../Versions/A/Headers/SDL_cpuinfo.h          |  6 +-
 .../Versions/A/Headers/SDL_endian.h           |  6 +-
 .../Versions/A/Headers/SDL_error.h            |  6 +-
 .../Versions/A/Headers/SDL_events.h           | 26 +++----
 .../Versions/A/Headers/SDL_filesystem.h       |  6 +-
 .../Versions/A/Headers/SDL_gamecontroller.h   | 14 ++--
 .../Versions/A/Headers/SDL_gesture.h          | 12 ++--
 .../Versions/A/Headers/SDL_haptic.h           | 10 +--
 .../Versions/A/Headers/SDL_hints.h            |  6 +-
 .../Versions/A/Headers/SDL_joystick.h         |  8 +--
 .../Versions/A/Headers/SDL_keyboard.h         | 12 ++--
 .../Versions/A/Headers/SDL_keycode.h          |  4 +-
 .../Versions/A/Headers/SDL_loadso.h           |  8 +--
 .../Versions/A/Headers/SDL_locale.h           |  8 +--
 .../Versions/A/Headers/SDL_log.h              |  6 +-
 .../Versions/A/Headers/SDL_main.h             |  6 +-
 .../Versions/A/Headers/SDL_messagebox.h       |  8 +--
 .../Versions/A/Headers/SDL_metal.h            |  6 +-
 .../Versions/A/Headers/SDL_misc.h             |  6 +-
 .../Versions/A/Headers/SDL_mouse.h            | 10 +--
 .../Versions/A/Headers/SDL_mutex.h            |  8 +--
 .../Versions/A/Headers/SDL_opengl.h           |  6 +-
 .../Versions/A/Headers/SDL_opengles.h         |  2 +-
 .../Versions/A/Headers/SDL_opengles2.h        | 10 +--
 .../Versions/A/Headers/SDL_pixels.h           |  8 +--
 .../Versions/A/Headers/SDL_platform.h         |  8 +--
 .../Versions/A/Headers/SDL_power.h            |  6 +-
 .../Versions/A/Headers/SDL_quit.h             |  4 +-
 .../Versions/A/Headers/SDL_rect.h             | 12 ++--
 .../Versions/A/Headers/SDL_render.h           | 10 +--
 .../Versions/A/Headers/SDL_rwops.h            |  8 +--
 .../Versions/A/Headers/SDL_scancode.h         |  2 +-
 .../Versions/A/Headers/SDL_sensor.h           |  8 +--
 .../Versions/A/Headers/SDL_shape.h            | 14 ++--
 .../Versions/A/Headers/SDL_stdinc.h           |  6 +-
 .../Versions/A/Headers/SDL_surface.h          | 14 ++--
 .../Versions/A/Headers/SDL_system.h           | 12 ++--
 .../Versions/A/Headers/SDL_syswm.h            | 14 ++--
 .../Versions/A/Headers/SDL_thread.h           | 12 ++--
 .../Versions/A/Headers/SDL_timer.h            |  8 +--
 .../Versions/A/Headers/SDL_touch.h            | 10 +--
 .../Versions/A/Headers/SDL_types.h            |  2 +-
 .../Versions/A/Headers/SDL_version.h          |  6 +-
 .../Versions/A/Headers/SDL_video.h            | 12 ++--
 .../Versions/A/Headers/SDL_vulkan.h           |  6 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL.h       | 66 ++++++++---------
 .../tvOS/SDL2.framework/Headers/SDL_assert.h  |  6 +-
 .../tvOS/SDL2.framework/Headers/SDL_atomic.h  |  8 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_audio.h | 18 ++---
 Xcode/tvOS/SDL2.framework/Headers/SDL_bits.h  |  6 +-
 .../SDL2.framework/Headers/SDL_blendmode.h    |  4 +-
 .../SDL2.framework/Headers/SDL_clipboard.h    |  6 +-
 .../tvOS/SDL2.framework/Headers/SDL_config.h  | 18 ++---
 .../Headers/SDL_config_iphoneos.h             |  2 +-
 .../tvOS/SDL2.framework/Headers/SDL_cpuinfo.h |  6 +-
 .../tvOS/SDL2.framework/Headers/SDL_endian.h  |  6 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_error.h |  6 +-
 .../tvOS/SDL2.framework/Headers/SDL_events.h  | 26 +++----
 .../SDL2.framework/Headers/SDL_filesystem.h   |  6 +-
 .../Headers/SDL_gamecontroller.h              | 12 ++--
 .../tvOS/SDL2.framework/Headers/SDL_gesture.h | 12 ++--
 .../tvOS/SDL2.framework/Headers/SDL_haptic.h  | 10 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_hints.h |  6 +-
 .../SDL2.framework/Headers/SDL_joystick.h     |  8 +--
 .../SDL2.framework/Headers/SDL_keyboard.h     | 12 ++--
 .../tvOS/SDL2.framework/Headers/SDL_keycode.h |  4 +-
 .../tvOS/SDL2.framework/Headers/SDL_loadso.h  |  8 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_log.h   |  6 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_main.h  |  6 +-
 .../SDL2.framework/Headers/SDL_messagebox.h   |  8 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_metal.h |  6 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_mouse.h | 10 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_mutex.h |  8 +--
 .../tvOS/SDL2.framework/Headers/SDL_opengl.h  |  6 +-
 .../SDL2.framework/Headers/SDL_opengles.h     |  2 +-
 .../SDL2.framework/Headers/SDL_opengles2.h    | 10 +--
 .../tvOS/SDL2.framework/Headers/SDL_pixels.h  |  8 +--
 .../SDL2.framework/Headers/SDL_platform.h     |  8 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_power.h |  6 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_quit.h  |  4 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_rect.h  | 12 ++--
 .../tvOS/SDL2.framework/Headers/SDL_render.h  | 10 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_rwops.h |  8 +--
 .../SDL2.framework/Headers/SDL_scancode.h     |  2 +-
 .../tvOS/SDL2.framework/Headers/SDL_sensor.h  |  8 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_shape.h | 14 ++--
 .../tvOS/SDL2.framework/Headers/SDL_stdinc.h  |  6 +-
 .../tvOS/SDL2.framework/Headers/SDL_surface.h | 14 ++--
 .../tvOS/SDL2.framework/Headers/SDL_system.h  | 12 ++--
 Xcode/tvOS/SDL2.framework/Headers/SDL_syswm.h | 14 ++--
 .../tvOS/SDL2.framework/Headers/SDL_thread.h  | 12 ++--
 Xcode/tvOS/SDL2.framework/Headers/SDL_timer.h |  8 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_touch.h | 10 +--
 Xcode/tvOS/SDL2.framework/Headers/SDL_types.h |  2 +-
 .../tvOS/SDL2.framework/Headers/SDL_version.h |  6 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_video.h | 12 ++--
 .../tvOS/SDL2.framework/Headers/SDL_vulkan.h  |  6 +-
 158 files changed, 760 insertions(+), 760 deletions(-)

diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL.h b/Xcode/iOS/SDL2.framework/Headers/SDL.h
index 634bf4b6..7ab72870 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL.h
@@ -29,38 +29,38 @@
 #ifndef SDL_h_
 #define SDL_h_
 
-#include "SDL_main.h"
-#include "SDL_stdinc.h"
-#include "SDL_assert.h"
-#include "SDL_atomic.h"
-#include "SDL_audio.h"
-#include "SDL_clipboard.h"
-#include "SDL_cpuinfo.h"
-#include "SDL_endian.h"
-#include "SDL_error.h"
-#include "SDL_events.h"
-#include "SDL_filesystem.h"
-#include "SDL_gamecontroller.h"
-#include "SDL_haptic.h"
-#include "SDL_hints.h"
-#include "SDL_joystick.h"
-#include "SDL_loadso.h"
-#include "SDL_log.h"
-#include "SDL_messagebox.h"
-#include "SDL_metal.h"
-#include "SDL_mutex.h"
-#include "SDL_power.h"
-#include "SDL_render.h"
-#include "SDL_rwops.h"
-#include "SDL_sensor.h"
-#include "SDL_shape.h"
-#include "SDL_system.h"
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_version.h"
-#include "SDL_video.h"
-
-#include "begin_code.h"
+#include <SDL2/SDL_main.h>
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_assert.h>
+#include <SDL2/SDL_atomic.h>
+#include <SDL2/SDL_audio.h>
+#include <SDL2/SDL_clipboard.h>
+#include <SDL2/SDL_cpuinfo.h>
+#include <SDL2/SDL_endian.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_events.h>
+#include <SDL2/SDL_filesystem.h>
+#include <SDL2/SDL_gamecontroller.h>
+#include <SDL2/SDL_haptic.h>
+#include <SDL2/SDL_hints.h>
+#include <SDL2/SDL_joystick.h>
+#include <SDL2/SDL_loadso.h>
+#include <SDL2/SDL_log.h>
+#include <SDL2/SDL_messagebox.h>
+#include <SDL2/SDL_metal.h>
+#include <SDL2/SDL_mutex.h>
+#include <SDL2/SDL_power.h>
+#include <SDL2/SDL_render.h>
+#include <SDL2/SDL_rwops.h>
+#include <SDL2/SDL_sensor.h>
+#include <SDL2/SDL_shape.h>
+#include <SDL2/SDL_system.h>
+#include <SDL2/SDL_thread.h>
+#include <SDL2/SDL_timer.h>
+#include <SDL2/SDL_version.h>
+#include <SDL2/SDL_video.h>
+
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -129,7 +129,7 @@ extern DECLSPEC void SDLCALL SDL_Quit(void);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h b/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h
index 21bdad99..969ceda3 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h
@@ -22,9 +22,9 @@
 #ifndef SDL_assert_h_
 #define SDL_assert_h_
 
-#include "SDL_config.h"
+#include <SDL2/SDL_config.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -284,7 +284,7 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_assert_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h b/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h
index e99f1bcc..189384b4 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h
@@ -59,10 +59,10 @@
 #ifndef SDL_atomic_h_
 #define SDL_atomic_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_platform.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_platform.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
@@ -288,7 +288,7 @@ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
 }
 #endif
 
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_atomic_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_audio.h b/Xcode/iOS/SDL2.framework/Headers/SDL_audio.h
index 4ba34914..60d7b9e3 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_audio.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_audio.h
@@ -28,14 +28,14 @@
 #ifndef SDL_audio_h_
 #define SDL_audio_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_endian.h"
-#include "SDL_mutex.h"
-#include "SDL_thread.h"
-#include "SDL_rwops.h"
-
-#include "begin_code.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_endian.h>
+#include <SDL2/SDL_mutex.h>
+#include <SDL2/SDL_thread.h>
+#include <SDL2/SDL_rwops.h>
+
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -852,7 +852,7 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_audio_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_bits.h b/Xcode/iOS/SDL2.framework/Headers/SDL_bits.h
index db150ed0..9c1e5cfd 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_bits.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_bits.h
@@ -28,9 +28,9 @@
 #ifndef SDL_bits_h_
 #define SDL_bits_h_
 
-#include "SDL_stdinc.h"
+#include <SDL2/SDL_stdinc.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -114,7 +114,7 @@ SDL_HasExactlyOneBitSet32(Uint32 x)
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_bits_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_blendmode.h b/Xcode/iOS/SDL2.framework/Headers/SDL_blendmode.h
index 5e21a79e..6f0b33cb 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_blendmode.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_blendmode.h
@@ -28,7 +28,7 @@
 #ifndef SDL_blendmode_h_
 #define SDL_blendmode_h_
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -116,7 +116,7 @@ extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_blendmode_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_clipboard.h b/Xcode/iOS/SDL2.framework/Headers/SDL_clipboard.h
index dbf69fce..4474e91e 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_clipboard.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_clipboard.h
@@ -28,9 +28,9 @@
 #ifndef SDL_clipboard_h_
 #define SDL_clipboard_h_
 
-#include "SDL_stdinc.h"
+#include <SDL2/SDL_stdinc.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -64,7 +64,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_clipboard_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_config.h b/Xcode/iOS/SDL2.framework/Headers/SDL_config.h
index 3937dbc3..9bea38bc 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_config.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_config.h
@@ -22,7 +22,7 @@
 #ifndef SDL_config_h_
 #define SDL_config_h_
 
-#include "SDL_platform.h"
+#include <SDL2/SDL_platform.h>
 
 /**
  *  \file SDL_config.h
@@ -30,22 +30,22 @@
 
 /* Add any platform that doesn't build using the configure system. */
 #if defined(__WIN32__)
-#include "SDL_config_windows.h"
+#include <SDL2/SDL_config_windows.h>
 #elif defined(__WINRT__)
-#include "SDL_config_winrt.h"
+#include <SDL2/SDL_config_winrt.h>
 #elif defined(__MACOSX__)
-#include "SDL_config_macosx.h"
+#include <SDL2/SDL_config_macosx.h>
 #elif defined(__IPHONEOS__)
-#include "SDL_config_iphoneos.h"
+#include <SDL2/SDL_config_iphoneos.h>
 #elif defined(__ANDROID__)
-#include "SDL_config_android.h"
+#include <SDL2/SDL_config_android.h>
 #elif defined(__PSP__)
-#include "SDL_config_psp.h"
+#include <SDL2/SDL_config_psp.h>
 #elif defined(__OS2__)
-#include "SDL_config_os2.h"
+#include <SDL2/SDL_config_os2.h>
 #else
 /* This is a minimal configuration just to get SDL running on new platforms. */
-#include "SDL_config_minimal.h"
+#include <SDL2/SDL_config_minimal.h>
 #endif /* platform config */
 
 #ifdef USING_GENERATED_CONFIG_H
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_config_iphoneos.h b/Xcode/iOS/SDL2.framework/Headers/SDL_config_iphoneos.h
index 38929a8b..6cebec76 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_config_iphoneos.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_config_iphoneos.h
@@ -23,7 +23,7 @@
 #define SDL_config_iphoneos_h_
 #define SDL_config_h_
 
-#include "SDL_platform.h"
+#include <SDL2/SDL_platform.h>
 
 #ifdef __LP64__
 #define SIZEOF_VOIDP 8
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_cpuinfo.h b/Xcode/iOS/SDL2.framework/Headers/SDL_cpuinfo.h
index 0d9b8213..8168e817 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_cpuinfo.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_cpuinfo.h
@@ -28,7 +28,7 @@
 #ifndef SDL_cpuinfo_h_
 #define SDL_cpuinfo_h_
 
-#include "SDL_stdinc.h"
+#include <SDL2/SDL_stdinc.h>
 
 /* Need to do this here because intrin.h has C++ code in it */
 /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
@@ -100,7 +100,7 @@
 #endif /* HAVE_IMMINTRIN_H */
 #endif /* compiler version */
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -268,7 +268,7 @@ extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_cpuinfo_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_endian.h b/Xcode/iOS/SDL2.framework/Headers/SDL_endian.h
index 171c008a..c8847f30 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_endian.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_endian.h
@@ -28,7 +28,7 @@
 #ifndef SDL_endian_h_
 #define SDL_endian_h_
 
-#include "SDL_stdinc.h"
+#include <SDL2/SDL_stdinc.h>
 
 /**
  *  \name The two types of endianness
@@ -59,7 +59,7 @@
 #endif /* !SDL_BYTEORDER */
 
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -256,7 +256,7 @@ SDL_SwapFloat(float x)
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_endian_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_error.h b/Xcode/iOS/SDL2.framework/Headers/SDL_error.h
index aae37c0e..2d13ad12 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_error.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_error.h
@@ -28,9 +28,9 @@
 #ifndef SDL_error_h_
 #define SDL_error_h_
 
-#include "SDL_stdinc.h"
+#include <SDL2/SDL_stdinc.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -69,7 +69,7 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_error_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_events.h b/Xcode/iOS/SDL2.framework/Headers/SDL_events.h
index 32cfbe32..e96718ca 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_events.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_events.h
@@ -28,18 +28,18 @@
 #ifndef SDL_events_h_
 #define SDL_events_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_video.h"
-#include "SDL_keyboard.h"
-#include "SDL_mouse.h"
-#include "SDL_joystick.h"
-#include "SDL_gamecontroller.h"
-#include "SDL_quit.h"
-#include "SDL_gesture.h"
-#include "SDL_touch.h"
-
-#include "begin_code.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_video.h>
+#include <SDL2/SDL_keyboard.h>
+#include <SDL2/SDL_mouse.h>
+#include <SDL2/SDL_joystick.h>
+#include <SDL2/SDL_gamecontroller.h>
+#include <SDL2/SDL_quit.h>
+#include <SDL2/SDL_gesture.h>
+#include <SDL2/SDL_touch.h>
+
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -785,7 +785,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_events_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_filesystem.h b/Xcode/iOS/SDL2.framework/Headers/SDL_filesystem.h
index 68042b60..db309c25 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_filesystem.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_filesystem.h
@@ -28,9 +28,9 @@
 #ifndef SDL_filesystem_h_
 #define SDL_filesystem_h_
 
-#include "SDL_stdinc.h"
+#include <SDL2/SDL_stdinc.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
@@ -129,7 +129,7 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_filesystem_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_gamecontroller.h b/Xcode/iOS/SDL2.framework/Headers/SDL_gamecontroller.h
index 21cc1e43..45135353 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_gamecontroller.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_gamecontroller.h
@@ -28,12 +28,12 @@
 #ifndef SDL_gamecontroller_h_
 #define SDL_gamecontroller_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_rwops.h"
-#include "SDL_joystick.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_rwops.h>
+#include <SDL2/SDL_joystick.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -413,7 +413,7 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_gamecontroller_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_gesture.h b/Xcode/iOS/SDL2.framework/Headers/SDL_gesture.h
index 81ed4317..e3063ba4 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_gesture.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_gesture.h
@@ -28,14 +28,14 @@
 #ifndef SDL_gesture_h_
 #define SDL_gesture_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_video.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_video.h>
 
-#include "SDL_touch.h"
+#include <SDL2/SDL_touch.h>
 
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -80,7 +80,7 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_gesture_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_haptic.h b/Xcode/iOS/SDL2.framework/Headers/SDL_haptic.h
index aa6f47fd..d1c8acd1 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_haptic.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_haptic.h
@@ -107,11 +107,11 @@
 #ifndef SDL_haptic_h_
 #define SDL_haptic_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_joystick.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_joystick.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -1231,7 +1231,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_haptic_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_hints.h b/Xcode/iOS/SDL2.framework/Headers/SDL_hints.h
index fcc04e90..5f56488a 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_hints.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_hints.h
@@ -39,9 +39,9 @@
 #ifndef SDL_hints_h_
 #define SDL_hints_h_
 
-#include "SDL_stdinc.h"
+#include <SDL2/SDL_stdinc.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -1328,7 +1328,7 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_hints_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_joystick.h b/Xcode/iOS/SDL2.framework/Headers/SDL_joystick.h
index a0dd7205..11a62fc4 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_joystick.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_joystick.h
@@ -39,10 +39,10 @@
 #ifndef SDL_joystick_h_
 #define SDL_joystick_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_error.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -411,7 +411,7 @@ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_joystick_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_keyboard.h b/Xcode/iOS/SDL2.framework/Headers/SDL_keyboard.h
index f6853c64..35dae84d 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_keyboard.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_keyboard.h
@@ -28,12 +28,12 @@
 #ifndef SDL_keyboard_h_
 #define SDL_keyboard_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_keycode.h"
-#include "SDL_video.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_keycode.h>
+#include <SDL2/SDL_video.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -210,7 +210,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_keyboard_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_keycode.h b/Xcode/iOS/SDL2.framework/Headers/SDL_keycode.h
index a1ce7a44..3d168e9b 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_keycode.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_keycode.h
@@ -28,8 +28,8 @@
 #ifndef SDL_keycode_h_
 #define SDL_keycode_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_scancode.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_scancode.h>
 
 /**
  *  \brief The SDL virtual key representation.
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_loadso.h b/Xcode/iOS/SDL2.framework/Headers/SDL_loadso.h
index 89578a9f..21b8c7cf 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_loadso.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_loadso.h
@@ -41,10 +41,10 @@
 #ifndef SDL_loadso_h_
 #define SDL_loadso_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_error.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -74,7 +74,7 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_loadso_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_log.h b/Xcode/iOS/SDL2.framework/Headers/SDL_log.h
index c1751fd7..778d8b78 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_log.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_log.h
@@ -37,9 +37,9 @@
 #ifndef SDL_log_h_
 #define SDL_log_h_
 
-#include "SDL_stdinc.h"
+#include <SDL2/SDL_stdinc.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -204,7 +204,7 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_log_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_main.h b/Xcode/iOS/SDL2.framework/Headers/SDL_main.h
index fcb5c17d..bdda6eb7 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_main.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_main.h
@@ -22,7 +22,7 @@
 #ifndef SDL_main_h_
 #define SDL_main_h_
 
-#include "SDL_stdinc.h"
+#include <SDL2/SDL_stdinc.h>
 
 /**
  *  \file SDL_main.h
@@ -109,7 +109,7 @@
 #define main    SDL_main
 #endif
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 #ifdef __cplusplus
 extern "C" {
 #endif
@@ -173,7 +173,7 @@ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_fun
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_main_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_messagebox.h b/Xcode/iOS/SDL2.framework/Headers/SDL_messagebox.h
index 03639ce4..57fccb27 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_messagebox.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_messagebox.h
@@ -22,10 +22,10 @@
 #ifndef SDL_messagebox_h_
 #define SDL_messagebox_h_
 
-#include "SDL_stdinc.h"
-#include "SDL_video.h"      /* For SDL_Window */
+#include <SDL2/SDL_stdinc.h>
+#include <SDL2/SDL_video.h>      /* For SDL_Window */
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -139,7 +139,7 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_messagebox_h_ */
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_metal.h b/Xcode/iOS/SDL2.framework/Headers/SDL_metal.h
index 3b7eb18a..9d7977c4 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_metal.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_metal.h
@@ -28,9 +28,9 @@
 #ifndef SDL_metal_h_
 #define SDL_metal_h_
 
-#include "SDL_video.h"
+#include <SDL2/SDL_video.h>
 
-#include "begin_code.h"
+#include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -86,6 +86,6 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
 #ifdef __cplusplus
 }
 #endif
-#include "close_code.h"
+#include <SDL2/close_code.h>
 
 #endif /* SDL_metal_h_ */
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_mouse.h b/Xcode/iOS/SDL2.framework/Header

(Patch may be truncated, please check the link at the top of this post.)