From b543201dd81e9f1b44811601d51913440d98c3e6 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 7 Dec 2024 15:37:16 +0000
Subject: [PATCH] Sync SDL3_ttf wiki -> header
[ci skip]
---
include/SDL3_ttf/SDL_ttf.h | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/include/SDL3_ttf/SDL_ttf.h b/include/SDL3_ttf/SDL_ttf.h
index 5efe7244..bdf9a5dd 100644
--- a/include/SDL3_ttf/SDL_ttf.h
+++ b/include/SDL3_ttf/SDL_ttf.h
@@ -1608,7 +1608,8 @@ extern SDL_DECLSPEC void SDLCALL TTF_DestroyRendererTextEngine(TTF_TextEngine *e
/**
* Create a text engine for drawing text with the SDL GPU API.
*
- * \param device the SDL_GPUDevice to use for creating textures and drawing text.
+ * \param device the SDL_GPUDevice to use for creating textures and drawing
+ * text.
* \returns a TTF_TextEngine object or NULL on failure; call SDL_GetError()
* for more information.
*
@@ -1647,13 +1648,13 @@ typedef struct TTF_GPUAtlasDrawSequence
*
* `text` must have been created using a TTF_TextEngine from
* TTF_CreateGPUTextEngine().
- *
+ *
* If the text looks blocky use linear filtering.
*
* \param text the text to draw.
- * \returns a NULL terminated linked list of TTF_GPUAtlasDrawSequence objects or
- * NULL if the passed text is empty or in case of failure;
- * call SDL_GetError() for more information.
+ * \returns a NULL terminated linked list of TTF_GPUAtlasDrawSequence objects
+ * or NULL if the passed text is empty or in case of failure; call
+ * SDL_GetError() for more information.
*
* \threadsafety This function should be called on the thread that created the
* text.