SDL_TTF & Unicode

The good news : we’ll have to make localized versions of our games in
chinese and japanese!

The bad news : we don’t even use unicode!!!

Now the questions…

I’ll convert my game framework to use SDL_TTF. Is there such a thing as
SDL_TTF2 using FreeType 2.x? I’ve seen it in CVS, is it mature enough
for using yet?

For SDL_TTF and SDL_TTF2; do they support japanese and chinese
characters?

About unicode - I use my own string classes (which wrap a char*). Any
interesting read about how to convert everything to Unicode?

Thanks,
–Gabriel

I’m not using Unicode, but UTF-8 with gettext(), and Tux Paint, which
uses SDL_ttf, works fine in Japanese, Chinese, Korean, and nearly 40
other languages. :wink:

-bill!On Fri, May 21, 2004 at 03:45:52PM -0300, Gabriel Gambetta wrote:

For SDL_TTF and SDL_TTF2; do they support japanese and chinese
characters?