Hey,
I have a little problem.
I’m trying to render text using SDL_ttf, rendering single line text works fine but if I try to render multiline text it fails.
See theese images:
single line
You can see that the multiline one is basicly not using more height and tries to fit it.
Here’s the code I use:
void RefreshSurface()
{
SDL_Surface *pSurface;
/* Render the text. */
if(!m_bMultiline)
{
pSurface = TTF_RenderText_Blended(_Font(), m_szText, m_color);
} else {
pSurface = TTF_RenderText_Blended_Wrapped(_Font(), m_szText, m_color, m_iWidth);
}
/* See if rendering text failed. */
if(!pSurface)
{
DTL_Assert(!"TTF_RenderText failed");
return;
}
/* Delete the old texture. */
if(m_pTexture)
{
SDL_DestroyTexture(m_pTexture);
}
/* Get a new. */
m_pTexture = SDL_CreateTextureFromSurface(g_Renderer.Renderer(), pSurface);
SDL_FreeSurface(pSurface);
}
m_bMultiline is set only for multiline text but even if I render single line text with m_bMultiline set to true everything works fine. There has to be a problem with multiline text rendering in the RenderText wrapped function I think but probably I just forget something.
If somebody has a idea I would really like to try it out because I’m already trying to fix this for a while with no luck.
Thanks in advance