SDL: Turn off relative mouse before window checks as well

From 795744fc75318640909f731a5124f6d2e34a7e54 Mon Sep 17 00:00:00 2001
From: FriendlyAI <[EMAIL REDACTED]>
Date: Fri, 7 Jan 2022 10:11:46 -0500
Subject: [PATCH] Turn off relative mouse before window checks as well

---
 src/video/cocoa/SDL_cocoamouse.m | 18 ++++++------------
 1 file changed, 6 insertions(+), 12 deletions(-)

diff --git a/src/video/cocoa/SDL_cocoamouse.m b/src/video/cocoa/SDL_cocoamouse.m
index 30cf84a8cb6..8b5a1848397 100644
--- a/src/video/cocoa/SDL_cocoamouse.m
+++ b/src/video/cocoa/SDL_cocoamouse.m
@@ -263,9 +263,12 @@ + (NSCursor *)invisibleCursor
     if (enabled) {
         DLog("Turning on.");
         result = CGAssociateMouseAndMouseCursorPosition(NO);
-        if (result != kCGErrorSuccess) {
-            return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
-        }
+    } else {
+        DLog("Turning off.");
+        result = CGAssociateMouseAndMouseCursorPosition(YES);
+    }
+    if (result != kCGErrorSuccess) {
+        return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
     }
 
     /* We will re-apply the non-relative mode when the window gets focus, if it
@@ -284,15 +287,6 @@ + (NSCursor *)invisibleCursor
         return 0;
     }
 
-    if (!enabled) {
-        DLog("Turning off.");
-        result = CGAssociateMouseAndMouseCursorPosition(YES);
-        if (result != kCGErrorSuccess) {
-            return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
-        }
-    }
-
-
     /* The hide/unhide calls are redundant most of the time, but they fix
      * https://bugzilla.libsdl.org/show_bug.cgi?id=2550
      */