From 72bae5167e6e02d48a2dd454ad313b9c5fc28a49 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 14 Oct 2024 20:28:09 -0700
Subject: [PATCH] Updated documentation
Fixes https://github.com/libsdl-org/sdlwiki/issues/616
---
include/SDL3/SDL_gpu.h | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 96b488640c8ad..ef60ac04bb388 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -128,9 +128,7 @@
* explaining this situation.
*
* It is optimal for apps to pre-compile the shader formats they might use,
- * but for ease of use SDL provides a
- * [satellite single-header library](https://github.com/libsdl-org/SDL_gpu_shadercross
- * )
+ * but for ease of use SDL provides a separate project, [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross),
* for performing runtime shader cross-compilation.
*
* This is an extremely quick overview that leaves out several important