SDL: Updated internal documentation

From c4cef905ae2aac5715ab4c9caf7ec6b5329109f2 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 25 Oct 2025 08:05:43 -0700
Subject: [PATCH] Updated internal documentation

---
 src/joystick/SDL_gamepad.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c
index 000e356b79fe1..6458c4111c5cb 100644
--- a/src/joystick/SDL_gamepad.c
+++ b/src/joystick/SDL_gamepad.c
@@ -3173,7 +3173,7 @@ char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id)
 }
 
 /*
- * Return 1 if the joystick with this name and GUID is a supported gamepad
+ * Return true if the joystick with this name and GUID is a supported gamepad
  */
 bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
 {
@@ -3193,7 +3193,7 @@ bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
 }
 
 /*
- * Return 1 if the joystick at this device index is a supported gamepad
+ * Return true if the joystick at this device index is a supported gamepad
  */
 bool SDL_IsGamepad(SDL_JoystickID instance_id)
 {
@@ -3225,7 +3225,7 @@ bool SDL_IsGamepad(SDL_JoystickID instance_id)
 }
 
 /*
- * Return 1 if the gamepad should be ignored by SDL
+ * Return true if the gamepad should be ignored by SDL
  */
 bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
 {