SDL: Updated scRGB render colorspace documentation

From a2c45f61bb68c6bb70f8337421051978f44fedba Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 2 Feb 2024 20:38:48 -0800
Subject: [PATCH] Updated scRGB render colorspace documentation

---
 include/SDL3/SDL_render.h | 7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index bd03e337ef19..fcd321fabfe2 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -244,15 +244,10 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
  *   value describing the colorspace for output to the display, defaults to
  *   SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support
  *   SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR
- *   output.
+ *   output. If you select SDL_COLORSPACE_SCRGB, drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content.
  * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
  *   present synchronized with the refresh rate
  *
- * Note that enabling colorspace conversion between sRGB input and sRGB output
- * implies that the rendering is done in a linear colorspace for more correct
- * blending results. If colorspace conversion is disabled, then input colors
- * are passed directly through to the output.
- *
  * \param props the properties to use
  * \returns a valid rendering context or NULL if there was an error; call
  *          SDL_GetError() for more information.