From b45a0d901625cb1ab66b64bc57a9df0ca51ca7b2 Mon Sep 17 00:00:00 2001 From: Sam Lantinga <[EMAIL REDACTED]> Date: Tue, 17 Oct 2023 14:06:40 -0700 Subject: [PATCH] Updated the documentation for SDL_LoadWAV_RW() --- include/SDL3/SDL_audio.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 952d958a4fdb..007905d3e14c 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1281,8 +1281,7 @@ extern DECLSPEC int SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, * audio data allocated by the function is written to `audio_buf` and its * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, * `channels`, and `format` are set to the values of the audio data in the - * buffer. The `samples` member is set to a sane default and all others are - * set to zero. + * buffer. * * It's necessary to use SDL_free() to free the audio data returned in * `audio_buf` when it is no longer used.