SDL_UpdateTexture on iPhone

Hello guys,

I just got my MacOSX code compiled for iPhone using latest SDL 1.3 from HG. It seems that SDL_UpdateTexture is broken on OpenGL ES implementation (iPhone). It works correctly using OpenGL (MacOSX), but on iPhone I got the updated area filled with random pixels… is this function supposed to work the same way or did I miss something ?

Pavel Kanzelsberger

E-Mail: pavel at
Jabber: kanzelsberger at, ICQ: 20990633