SDL: Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!) (e0f6e)

From e0f6e96da07ca0253bcf95b66e85d7511a1b5b93 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 2 Jun 2025 09:47:26 -0700
Subject: [PATCH] Use HEAPU8.set rather than Module.HEAPU8.set (thanks
 @sbc100!)

The Module object is the external interface to the application, internal symbols like HEAPU8 don't need to be exported to be used and usage should not be prefixed with Module.

Fixes https://github.com/libsdl-org/SDL/issues/13156
Closes https://github.com/libsdl-org/SDL/pull/13157

(cherry picked from commit cf6c42e6e6cca075b196a8ee69e96a0d8ba0652b)
---
 src/camera/emscripten/SDL_camera_emscripten.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/camera/emscripten/SDL_camera_emscripten.c b/src/camera/emscripten/SDL_camera_emscripten.c
index fa2a51144e4d3..36418c57ab179 100644
--- a/src/camera/emscripten/SDL_camera_emscripten.c
+++ b/src/camera/emscripten/SDL_camera_emscripten.c
@@ -61,7 +61,7 @@ static SDL_CameraFrameResult EMSCRIPTENCAMERA_AcquireFrame(SDL_Camera *device, S
 
         SDL3.camera.ctx2d.drawImage(SDL3.camera.video, 0, 0, w, h);
         const imgrgba = SDL3.camera.ctx2d.getImageData(0, 0, w, h).data;
-        Module.HEAPU8.set(imgrgba, rgba);
+        HEAPU8.set(imgrgba, rgba);
 
         return 1;
     }, device->actual_spec.width, device->actual_spec.height, rgba);