SDL: Use SDL_PIXELFORMAT_RGB565, which is the most common 16-bit format

From 1e7e25626b197030eb74b92db64ff99625fcda31 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 1 Dec 2022 08:34:41 -0800
Subject: [PATCH] Use SDL_PIXELFORMAT_RGB565, which is the most common 16-bit
 format

---
 docs/README-migration.md | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/docs/README-migration.md b/docs/README-migration.md
index 6f89b561f005..6e10f487070e 100644
--- a/docs/README-migration.md
+++ b/docs/README-migration.md
@@ -200,8 +200,7 @@ But if you're migrating your code which uses masks, you probably have a format i
 0x00FF0000 0x0000FF00 0x000000FF 0xFF000000 => SDL_PIXELFORMAT_ARGB8888
 0x0000FF00 0x00FF0000 0xFF000000 0x000000FF => SDL_PIXELFORMAT_BGRA8888
 0x000000FF 0x0000FF00 0x00FF0000 0xFF000000 => SDL_PIXELFORMAT_ABGR8888
-0x00007C00 0x000003E0 0x0000001F 0x00000000 => SDL_PIXELFORMAT_RGB555
-0x00007C00 0x000003E0 0x0000001F 0x00008000 => SDL_PIXELFORMAT_ARGB1555
+0x0000F800 0x000007E0 0x0000001F 0x00000000 => SDL_PIXELFORMAT_RGB565