SDL: video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit.

From 3044310518dbb2d4814b32c6521f332b8d69aae5 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 26 Jan 2022 21:10:15 -0500
Subject: [PATCH] video: Don't add SDL_WINDOW_METAL to new windows if not using
 Cocoa or UIKit.

Fixes #4656.
---
 src/video/SDL_video.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index b0a7058d76e..e5dbf5805ae 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1595,7 +1595,9 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
         flags |= SDL_WINDOW_OPENGL;
 #endif
 #if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
-        flags |= SDL_WINDOW_METAL;
+        if ((SDL_strcmp(_this->name, "cocoa") == 0) || (SDL_strcmp(_this->name, "uikit") == 0)) {
+            flags |= SDL_WINDOW_METAL;
+        }
 #endif
     }