SDL: (video) fix SDL_GetClosestFullscreenDisplayMode aspect ratio & refresh rate picking logic (ab6bc)

From ab6bc13ef1a7a84bb44309b081311dcff6ff01cc Mon Sep 17 00:00:00 2001
From: som3a-dev <[EMAIL REDACTED]>
Date: Fri, 17 Apr 2026 23:32:43 +0200
Subject: [PATCH] (video) fix SDL_GetClosestFullscreenDisplayMode aspect ratio
 & refresh rate picking logic

(cherry picked from commit 0231ff03dee7ae2400ebdf274627052b32790a04)
---
 src/video/SDL_video.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 0e4eefe19b865..6644a929915a3 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1415,14 +1415,14 @@ bool SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h,
         if (closest) {
             float current_aspect_ratio = (float)mode->w / mode->h;
             float closest_aspect_ratio = (float)closest->w / closest->h;
-            if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) < SDL_fabsf(aspect_ratio - current_aspect_ratio)) {
-                // The mode we already found has a better aspect ratio match
+            if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) <= SDL_fabsf(aspect_ratio - current_aspect_ratio)) {
+                // The mode we already found has a similar or better aspect ratio match
                 continue;
             }
 
             if (mode->w == closest->w && mode->h == closest->h &&
-                SDL_fabsf(closest->refresh_rate - refresh_rate) < SDL_fabsf(mode->refresh_rate - refresh_rate)) {
-                /* We already found a mode and the new mode is further from our
+                SDL_fabsf(closest->refresh_rate - refresh_rate) <= SDL_fabsf(mode->refresh_rate - refresh_rate)) {
+                /* We already found a mode and the new mode's refresh rate is the same or is further away from our
                  * refresh rate target */
                 continue;
             }