SDL: video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface

From d09edcbcac13e10676eedced42bd5b71948820a3 Mon Sep 17 00:00:00 2001
From: pionere <[EMAIL REDACTED]>
Date: Fri, 11 Nov 2022 12:10:27 +0100
Subject: [PATCH] video: sync Metal_CreateView with GL_CreateContext and
 Vulkan_CreateSurface no need to check if _this->Metal_CreateView, since it is
 already checked in Re(create)Window

---
 src/video/SDL_video.c | 7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 24a42a4ce517..0495e8ca9e64 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -4867,12 +4867,7 @@ SDL_Metal_CreateView(SDL_Window * window)
         return NULL;
     }
 
-    if (_this->Metal_CreateView) {
-        return _this->Metal_CreateView(_this, window);
-    } else {
-        SDL_SetError("Metal is not supported.");
-        return NULL;
-    }
+    return _this->Metal_CreateView(_this, window);
 }
 
 void