SDL: video: Wrap OpenGL work in ifdefs.

From 3dc48a4890d37560e4159f50b7a6eadc9b9c1936 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Fri, 6 Feb 2026 13:58:55 -0500
Subject: [PATCH] video: Wrap OpenGL work in ifdefs.

Apparently the rest of SDL_GL_CreateContext compiles on platforms without
OpenGL, though!  :)
---
 src/video/SDL_video.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index f998ebe743a36..c8efbe3398c83 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -5394,12 +5394,15 @@ SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
         return NULL;
     }
 
+#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
     bool srgb_requested = (_this->gl_config.framebuffer_srgb_capable > 0);
     const char *srgbhint = SDL_GetHint(SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE);
     if (srgbhint && *srgbhint) {
         srgb_requested = SDL_GetStringBoolean(srgbhint, false);
     }
 
+#endif
+
     ctx = _this->GL_CreateContext(_this, window);
 
     // Creating a context is assumed to make it current in the SDL driver.
@@ -5410,6 +5413,7 @@ SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
         SDL_SetTLS(&_this->current_glctx_tls, ctx, NULL);
     }
 
+#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
     // try to force the window framebuffer to the requested sRGB state.
     PFNGLENABLEPROC glToggleFunc = (PFNGLENABLEPROC) SDL_GL_GetProcAddress(srgb_requested ? "glEnable" : "glDisable");
     PFNGLGETSTRINGPROC glGetStringFunc = (PFNGLGETSTRINGPROC)SDL_GL_GetProcAddress("glGetString");
@@ -5427,6 +5431,7 @@ SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
             glToggleFunc(GL_FRAMEBUFFER_SRGB);
         }
     }
+#endif
 
     return ctx;
 }