SDL: Vita: fix clip rectangle

From b55ee12f69162efeb0cbe2425f82925de8869b60 Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Mon, 21 Jun 2021 23:56:04 +0300
Subject: [PATCH] Vita: fix clip rectangle

---
 src/render/vitagxm/SDL_render_vita_gxm.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/render/vitagxm/SDL_render_vita_gxm.c b/src/render/vitagxm/SDL_render_vita_gxm.c
index 966436aed..38703bee0 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm.c
@@ -808,9 +808,8 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
     if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
         const SDL_Rect *viewport = &data->drawstate.viewport;
         const SDL_Rect *rect = &data->drawstate.cliprect;
-        set_clip_rectangle(data, viewport->x + rect->x,
-                        data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
-                        rect->w, rect->h);
+        set_clip_rectangle(data, rect->x, rect->y,
+                        rect->x + rect->w, rect->y + rect->h);
         data->drawstate.cliprect_dirty = SDL_FALSE;
     }