SDL: Vita: fix point size

From 32deb6f70c60a7daf604a7c9c1ff0b4920f0332c Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Mon, 21 Jun 2021 23:14:40 +0300
Subject: [PATCH] Vita: fix point size

---
 .../vitagxm/SDL_render_vita_gxm_shaders.h     | 23 ++++++++++---------
 src/render/vitagxm/shader_src/color_v.cg      |  6 +++--
 2 files changed, 16 insertions(+), 13 deletions(-)

diff --git a/src/render/vitagxm/SDL_render_vita_gxm_shaders.h b/src/render/vitagxm/SDL_render_vita_gxm_shaders.h
index 9d13e42cdc..d7911bf075 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm_shaders.h
+++ b/src/render/vitagxm/SDL_render_vita_gxm_shaders.h
@@ -124,30 +124,30 @@ static const unsigned char gxm_shader_color_f[gxm_shader_color_f_size] = {
     0x7e, 0x0d, 0x80, 0x40, 
 };
 
-#define gxm_shader_color_v_size 344
+#define gxm_shader_color_v_size 352
 static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = {
     0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, 
-    0x55, 0x01, 0x00, 0x00, 0x2e, 0x35, 0x0f, 0x26, 
-    0x23, 0x46, 0x37, 0xbb, 0x00, 0x00, 0x19, 0x00, 
+    0x5d, 0x01, 0x00, 0x00, 0x4a, 0xb6, 0x4f, 0x7b, 
+    0x51, 0x19, 0x1a, 0xae, 0x00, 0x00, 0x19, 0x00, 
     0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 
     0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 
-    0xe8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 
+    0xf0, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 
     0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00, 
+    0x00, 0x00, 0x01, 0x00, 0x0a, 0x00, 0x00, 0x00, 
     0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
     0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 
     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
     0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 
-    0xa0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 
+    0xa8, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, 
+    0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 
+    0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 
+    0x00, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 
     0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 
-    0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 
+    0x01, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 
     0x00, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00, 
     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08, 
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 
     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
     0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, 
@@ -158,6 +158,7 @@ static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = {
     0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18, 
     0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18, 
     0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18, 
+    0x40, 0x00, 0x10, 0x41, 0x09, 0x05, 0x82, 0x38, 
     0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, 
     0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 
     0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 
diff --git a/src/render/vitagxm/shader_src/color_v.cg b/src/render/vitagxm/shader_src/color_v.cg
index f608797832..713256050c 100644
--- a/src/render/vitagxm/shader_src/color_v.cg
+++ b/src/render/vitagxm/shader_src/color_v.cg
@@ -2,10 +2,12 @@ void main(
     float3 aPosition,
     float4 aColor,
     uniform float4x4 wvp,
-    float4 out vPosition : POSITION,
-    float4 out vColor : COLOR
+    out float4 vPosition : POSITION,
+    out float4 vColor : COLOR,
+    out float pSize : PSIZE
 )
 {
     vPosition = mul(float4(aPosition, 1.f), wvp);
     vColor = aColor;
+    pSize = 1.f;
 }