SDL: watcom makefiles: remove yuv_rgb_lsx.c from sources

From 8eb2ec6a8d0529152f860f63844e1a5581d690b5 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Sun, 21 Jan 2024 11:56:20 +0300
Subject: [PATCH] watcom makefiles: remove yuv_rgb_lsx.c from sources

---
 Makefile.os2 | 7 +++----
 Makefile.w32 | 2 +-
 2 files changed, 4 insertions(+), 5 deletions(-)

diff --git a/Makefile.os2 b/Makefile.os2
index 0545e7f40b77..8ab6137b2186 100644
--- a/Makefile.os2
+++ b/Makefile.os2
@@ -81,7 +81,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_sensor.c SDL_touch.c
 SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
-SRCS+= SDL_render.c yuv_rgb_lsx.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
+SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
        SDL_render_sw.c SDL_rotate.c SDL_triangle.c
 SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
@@ -152,15 +152,14 @@ SDL_blendpoint.obj: SDL_blendpoint.c
     wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
 SDL_RLEaccel.obj: SDL_RLEaccel.c
     wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
+yuv_rgb_sse.obj: yuv_rgb_sse.c
+    wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
 !ifeq HIDAPI 1
 # c99 mode needed because of structs with flexible array members in libusb.h
 SDL_hidapi.obj: SDL_hidapi.c
     wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
 !endif
 
-yuv_rgb_sse.obj: yuv_rgb_sse.c
-    wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
-
 $(LIBICONV_LIB):  "src/core/os2/iconv2.lbc"
     @echo * Creating: $@
     wlib -q -b -n -c -pa -s -t -zld -ii -io $@ @$<
diff --git a/Makefile.w32 b/Makefile.w32
index 50a4e502c580..0d07424d71d4 100644
--- a/Makefile.w32
+++ b/Makefile.w32
@@ -60,7 +60,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_sensor.c SDL_touch.c
 SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
-SRCS+= SDL_render.c  yuv_rgb_lsx.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
+SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
        SDL_render_sw.c SDL_rotate.c SDL_triangle.c
 SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &