SDL: wayland: Don't override the min/max values when scaling to the screen

From 8cc4735d74a1ce89c5fceb48b021872c8c563174 Mon Sep 17 00:00:00 2001
From: Frank Praznik <[EMAIL REDACTED]>
Date: Sun, 29 Dec 2024 17:58:05 -0500
Subject: [PATCH] wayland: Don't override the min/max values when scaling to
 the screen

The point/pixel conversion functions should return zero when passed zero, or the min/max calculations can break.
---
 src/video/wayland/SDL_waylandwindow.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video/wayland/SDL_waylandwindow.c b/src/video/wayland/SDL_waylandwindow.c
index 9a93c706ef25a..d8de865b03051 100644
--- a/src/video/wayland/SDL_waylandwindow.c
+++ b/src/video/wayland/SDL_waylandwindow.c
@@ -60,12 +60,12 @@ static int PointToPixel(SDL_Window *window, int point)
      * Wayland scale units are in units of 1/120, so the offset is required to correct for
      * rounding errors when using certain scale values.
      */
-    return SDL_max((int)SDL_lround((double)point * GetWindowScale(window) + 1e-6), 1);
+    return point ? SDL_max((int)SDL_lround((double)point * GetWindowScale(window) + 1e-6), 1) : 0;
 }
 
 static int PixelToPoint(SDL_Window *window, int pixel)
 {
-    return SDL_max((int)SDL_lround((double)pixel / GetWindowScale(window)), 1);
+    return pixel ? SDL_max((int)SDL_lround((double)pixel / GetWindowScale(window)), 1) : 0;
 }
 
 /* According to the Wayland spec: