SDL: wayland: Fix build when not using the shared Wayland libraries (66bd1)

From 66bd15555cd83d2b1f47c7b390f444495a6b64a7 Mon Sep 17 00:00:00 2001
From: Frank Praznik <[EMAIL REDACTED]>
Date: Wed, 23 Nov 2022 23:11:25 -0500
Subject: [PATCH] wayland: Fix build when not using the shared Wayland
 libraries

Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.

(cherry picked from commit 836eb224428aca3bdab2a6bf56d347262e475b15)
---
 src/video/wayland/SDL_waylanddyn.h | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/video/wayland/SDL_waylanddyn.h b/src/video/wayland/SDL_waylanddyn.h
index 12341e16f763..887c51d1c175 100644
--- a/src/video/wayland/SDL_waylanddyn.h
+++ b/src/video/wayland/SDL_waylanddyn.h
@@ -166,6 +166,13 @@ void SDL_WAYLAND_UnloadSymbols(void);
 
 #else /* SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */
 
+/*
+ * These must be included before libdecor.h, otherwise the libdecor header
+ * pulls in the system Wayland protocol headers instead of ours.
+ */
+#include "wayland-client-protocol.h"
+#include "wayland-egl.h"
+
 #ifdef HAVE_LIBDECOR_H
 #include <libdecor.h>
 #endif